// ImGui iOS+OpenGL+Synergy binding // In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. // Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much. // Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application. // by Joel Davis (joeld42@gmail.com) #pragma once #include <Foundation/Foundation.h> #include <UIKit/UIKit.h> @interface ImGuiHelper : NSObject - (id) initWithView: (UIView *)view; - (void)connectServer: (NSString*)serverName; - (void)render; - (void)newFrame; @end