name: build on: push: {} pull_request: {} schedule: - cron: '0 9 * * *' jobs: Windows: runs-on: windows-2019 env: VS_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\ MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies shell: powershell run: | Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" Expand-Archive -Path SDL2-devel-2.0.10-VC.zip Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip Expand-Archive -Path vulkan-sdk-1.1.121.2.zip - name: Fix Projects shell: powershell run: | # WARNING: This will need updating if toolset/sdk change in project files! gci -recurse -filter "*.vcxproj" | ForEach-Object { # Fix SDK and toolset for most samples. (Get-Content $_.FullName) -Replace "v110","v142" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "8.1","10.0.18362.0" | Set-Content -Path $_.FullName # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. (Get-Content $_.FullName) -Replace "v140","v142" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "10.0.14393.0","10.0.18362.0" | Set-Content -Path $_.FullName } # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. - name: Build example_null (extra warnings, mingw 64-bit) run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, msvc 64-bit) shell: cmd run: | cd examples\example_null call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" .\build_win32.bat /W4 - name: Build example_null (single file build) shell: bash run: | echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_WIN32_FUNCTIONS) shell: bash run: | echo '#define IMGUI_DISABLE_WIN32_FUNCTIONS' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp - name: Build example_null (as DLL) shell: cmd run: | call "%VS_PATH%\VC\Auxiliary\Build\vcvars64.bat" echo #ifdef _EXPORT > example_single_file.cpp echo # define IMGUI_API __declspec(dllexport) >> example_single_file.cpp echo #else >> example_single_file.cpp echo # define IMGUI_API __declspec(dllimport) >> example_single_file.cpp echo #endif >> example_single_file.cpp echo #define IMGUI_IMPLEMENTATION >> example_single_file.cpp echo #include "misc/single_file/imgui_single_file.h" >> example_single_file.cpp cl.exe /D_USRDLL /D_WINDLL /D_EXPORT /I. example_single_file.cpp /LD /FeImGui.dll /link cl.exe /I. ImGui.lib /Feexample_null.exe examples/example_null/main.cpp - name: Build Win32 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx12 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' Linux: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | sudo apt-get update sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib libfreetype6-dev - name: Build example_null (extra warnings, gcc 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, gcc 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64 -Werror" make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64 -Werror" CXX=clang++ make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (freetype) run: | make -C examples/example_null clean make -C examples/example_null WITH_FREETYPE=1 - name: Build example_null (single file build) run: | echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with ImWchar32) run: | echo '#define IMGUI_USE_WCHAR32' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with large ImDrawIdx) run: | echo '#define ImDrawIdx unsigned int' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_OBSOLETE_FUNCTIONS) run: | echo '#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_DEMO_WINDOWS and IMGUI_DISABLE_METRICS_WINDOW) run: | echo '#define IMGUI_DISABLE_DEMO_WINDOWS' > example_single_file.cpp echo '#define IMGUI_DISABLE_METRICS_WINDOW' >> example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_DISABLE_FILE_FUNCTIONS) run: | echo '#define IMGUI_DISABLE_FILE_FUNCTIONS' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IMGUI_USE_BGRA_PACKED_COLOR) run: | echo '#define IMGUI_USE_BGRA_PACKED_COLOR' > example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (with IM_VEC2_CLASS_EXTRA and IM_VEC4_CLASS_EXTRA) run: | echo 'struct MyVec2 { float x; float y; MyVec2(float x, float y) : x(x), y(y) { } };' > example_single_file.cpp echo 'struct MyVec4 { float x; float y; float z; float w;' >> example_single_file.cpp echo 'MyVec4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) { } };' >> example_single_file.cpp echo '#define IM_VEC2_CLASS_EXTRA \' >> example_single_file.cpp echo ' ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \' >> example_single_file.cpp echo ' operator MyVec2() const { return MyVec2(x, y); }' >> example_single_file.cpp echo '#define IM_VEC4_CLASS_EXTRA \' >> example_single_file.cpp echo ' ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \' >> example_single_file.cpp echo ' operator MyVec4() const { return MyVec4(x, y, z, w); }' >> example_single_file.cpp echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (without c++ runtime, Clang) run: | echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp echo '#define IMGUI_DISABLE_DEMO_WINDOWS' >> example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'schedule' - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'schedule' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 MacOS: runs-on: macOS-latest steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | brew install glfw3 brew install sdl2 - name: Build example_null (extra warnings, clang 64-bit) run: make -C examples/example_null WITH_EXTRA_WARNINGS=1 - name: Build example_null (single file build) run: | echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp - name: Build example_null (without c++ runtime) run: | echo '#define IMGUI_IMPLEMENTATION' > example_single_file.cpp echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp clang++ -I. -Wall -Wformat -nodefaultlibs -fno-rtti -fno-exceptions -fno-threadsafe-statics -lc -lm -o example_single_file example_single_file.cpp - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'schedule' - name: Build example_glfw_metal run: make -C examples/example_glfw_metal - name: Build example_sdl_metal run: make -C examples/example_sdl_metal - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'schedule' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 - name: Build example_apple_metal run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos - name: Build example_apple_opengl2 run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 iOS: runs-on: macOS-latest steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Build example_apple_metal run: | # Code signing is required, but we disable it because it is irrelevant for CI builds. xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO Emscripten: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz tar -xvf master.tar.gz emsdk-master/emsdk update emsdk-master/emsdk install latest emsdk-master/emsdk activate latest - name: Build example_emscripten run: | pushd emsdk-master source ./emsdk_env.sh popd make -C examples/example_emscripten Discord-CI: runs-on: ubuntu-18.04 if: always() needs: [Windows, Linux, MacOS, iOS, Emscripten] steps: - uses: dearimgui/github_discord_notifier@latest with: discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }} github-token: ${{ github.token }} action-task: discord-jobs discord-filter: "'{{ github.branch }}'.match(/master|docking|tables/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'" discord-username: GitHub Actions discord-job-new-failure-message: '' discord-job-fixed-failure-message: '' discord-job-new-failure-embed: | { "title": "`{{ job.name }}` job is failing on `{{ github.branch }}`!", "description": "Commit [{{ github.context.payload.head_commit.title }}]({{ github.context.payload.head_commit.url }}) pushed to [{{ github.branch }}]({{ github.branch_url }}) broke [{{ job.name }}]({{ job.url }}) build job.\nFailing steps: {{ failing_steps }}", "url": "{{ job.url }}", "color": "0xFF0000", "timestamp": "{{ run.updated_at }}" } discord-job-fixed-failure-embed: | { "title": "`{{ github.branch }}` branch is no longer failing!", "description": "Build failures were fixed on [{{ github.branch }}]({{ github.branch_url }}) branch.", "color": "0x00FF00", "url": "{{ github.context.payload.head_commit.url }}", "timestamp": "{{ run.completed_at }}" }