# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need GLFW (http://www.glfw.org): # Linux: # apt-get install libglfw-dev # Mac OS X: # brew install glfw # MSYS2: # pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw # #CXX = g++ #CXX = clang++ EXE = opengl2_example SOURCES = main.cpp imgui_impl_glfw_gl2.cpp SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp OBJS = $(addsuffix .o, $(basename $(SOURCES))) UNAME_S := $(shell uname -s) ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS = -lGL `pkg-config --static --libs glfw3` CXXFLAGS = -I../../ `pkg-config --cflags glfw3` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo #LIBS += -L/usr/local/lib -lglfw3 LIBS += -L/usr/local/lib -lglfw CXXFLAGS = -I../../ -I/usr/local/include CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) ECHO_MESSAGE = "Windows" LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32 CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif .cpp.o: $(CXX) $(CXXFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)