//----------------------------------------------------------------------------- // USER IMPLEMENTATION //----------------------------------------------------------------------------- #pragma once //---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h //#include //#define ImVector std::vector //#define ImVector MyVector //---- Define assertion handler. Defaults to calling assert(). //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS //---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0) // Change it's UV coordinate here if you can't have a white pixel at (0,0) //#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f) //---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* #define IM_VEC2_CLASS_EXTRA \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ operator MyVec2() const { return MyVec2(x,y); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- Freely implement extra functions within the ImGui:: namespace. //---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types. /* namespace ImGui { void Value(const char* prefix, const MyVec2& v, const char* float_format = NULL); void Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); }; */ //---- Define malloc/free/realloc functions to override internal memory allocations for ImGui /* * #define IM_MALLOC imgui_malloc * #define IM_FREE imgui_free * #define IM_REALLOC imgui_realloc * * void* imgui_malloc(size_t size); * void imgui_free(void *ptr); * void* imgui_realloc(void *ptr, size_t size); */ #ifndef IM_MALLOC #define IM_MALLOC malloc #endif #ifndef IM_FREE #define IM_FREE free #endif #ifndef IM_REALLOC #define IM_REALLOC realloc #endif