// ImGui Platform Binding for: OSX / Cocoa // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) // [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac. // Issues: // [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters].. // [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427) #include "imgui.h" #include "imgui_impl_osx.h" #import // CHANGELOG // (minor and older changes stripped away, please see git history for details) // 2018-07-07: Initial version. // Data static CFAbsoluteTime g_Time = 0.0; // Functions bool ImGui_ImplOSX_Init() { ImGuiIO& io = ImGui::GetIO(); // Setup back-end capabilities flags //io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used) //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional) //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. const int offset_for_function_keys = 256 - 0xF700; io.KeyMap[ImGuiKey_Tab] = '\t'; io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys; io.KeyMap[ImGuiKey_Backspace] = 127; io.KeyMap[ImGuiKey_Space] = 32; io.KeyMap[ImGuiKey_Enter] = 13; io.KeyMap[ImGuiKey_Escape] = 27; io.KeyMap[ImGuiKey_A] = 'A'; io.KeyMap[ImGuiKey_C] = 'C'; io.KeyMap[ImGuiKey_V] = 'V'; io.KeyMap[ImGuiKey_X] = 'X'; io.KeyMap[ImGuiKey_Y] = 'Y'; io.KeyMap[ImGuiKey_Z] = 'Z'; io.SetClipboardTextFn = [](void*, const char* str) -> void { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; [pasteboard declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil]; [pasteboard setString:[NSString stringWithUTF8String:str] forType:NSPasteboardTypeString]; }; io.GetClipboardTextFn = [](void*) -> const char* { NSPasteboard* pasteboard = [NSPasteboard generalPasteboard]; NSString* available = [pasteboard availableTypeFromArray: [NSArray arrayWithObject:NSPasteboardTypeString]]; if (![available isEqualToString:NSPasteboardTypeString]) return NULL; NSString* string = [pasteboard stringForType:NSPasteboardTypeString]; if (string == nil) return NULL; const char* string_c = (const char*)[string UTF8String]; size_t string_len = strlen(string_c); static ImVector s_clipboard; s_clipboard.resize((int)string_len + 1); strcpy(s_clipboard.Data, string_c); return s_clipboard.Data; }; return true; } void ImGui_ImplOSX_Shutdown() { } void ImGui_ImplOSX_NewFrame(NSView* view) { // Setup display size ImGuiIO& io = ImGui::GetIO(); const float dpi = [view.window backingScaleFactor]; io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height); io.DisplayFramebufferScale = ImVec2(dpi, dpi); // Setup time step if (g_Time == 0.0) g_Time = CFAbsoluteTimeGetCurrent(); CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent(); io.DeltaTime = current_time - g_Time; g_Time = current_time; } static int mapCharacterToKey(int c) { if (c >= 'a' && c <= 'z') return c - 'a' + 'A'; if (c == 25) // SHIFT+TAB -> TAB return 9; if (c >= 0 && c < 256) return c; if (c >= 0xF700 && c < 0xF700 + 256) return c - 0xF700 + 256; return -1; } static void resetKeys() { ImGuiIO& io = ImGui::GetIO(); for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++) io.KeysDown[n] = false; } bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view) { ImGuiIO& io = ImGui::GetIO(); if (event.type == NSEventTypeLeftMouseDown || event.type == NSEventTypeRightMouseDown || event.type == NSEventTypeOtherMouseDown) { int button = (int)[event buttonNumber]; if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) io.MouseDown[button] = true; return io.WantCaptureMouse; } if (event.type == NSEventTypeLeftMouseUp || event.type == NSEventTypeRightMouseUp || event.type == NSEventTypeOtherMouseUp) { int button = (int)[event buttonNumber]; if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown)) io.MouseDown[button] = false; return io.WantCaptureMouse; } if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) { NSPoint mousePoint = event.locationInWindow; mousePoint = [view convertPoint:mousePoint fromView:nil]; mousePoint = NSMakePoint(mousePoint.x, view.bounds.size.height - mousePoint.y); io.MousePos = ImVec2(mousePoint.x, mousePoint.y); } if (event.type == NSEventTypeScrollWheel) { double wheel_dx = 0.0; double wheel_dy = 0.0; #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070 if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { wheel_dx = [event scrollingDeltaX]; wheel_dy = [event scrollingDeltaY]; if ([event hasPreciseScrollingDeltas]) { wheel_dx *= 0.1; wheel_dy *= 0.1; } } else #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/ { wheel_dx = [event deltaX]; wheel_dy = [event deltaY]; } if (fabs(wheel_dx) > 0.0) io.MouseWheelH += wheel_dx * 0.1f; if (fabs(wheel_dy) > 0.0) io.MouseWheel += wheel_dy * 0.1f; return io.WantCaptureMouse; } // FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm. if (event.type == NSEventTypeKeyDown) { NSString* str = [event characters]; int len = (int)[str length]; for (int i = 0; i < len; i++) { int c = [str characterAtIndex:i]; if (c < 0xF700 && !io.KeyCtrl) io.AddInputCharacter(c); // We must reset in case we're pressing a sequence of special keys while keeping the command pressed int key = mapCharacterToKey(c); if (key != -1 && key < 256 && !io.KeyCtrl) resetKeys(); if (key != -1) io.KeysDown[key] = true; } return io.WantCaptureKeyboard; } if (event.type == NSEventTypeKeyUp) { NSString* str = [event characters]; int len = (int)[str length]; for (int i = 0; i < len; i++) { int c = [str characterAtIndex:i]; int key = mapCharacterToKey(c); if (key != -1) io.KeysDown[key] = false; } return io.WantCaptureKeyboard; } if (event.type == NSEventTypeFlagsChanged) { ImGuiIO& io = ImGui::GetIO(); unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask; bool oldKeyCtrl = io.KeyCtrl; bool oldKeyShift = io.KeyShift; bool oldKeyAlt = io.KeyAlt; bool oldKeySuper = io.KeySuper; io.KeyCtrl = flags & NSEventModifierFlagControl; io.KeyShift = flags & NSEventModifierFlagShift; io.KeyAlt = flags & NSEventModifierFlagOption; io.KeySuper = flags & NSEventModifierFlagCommand; // We must reset them as we will not receive any keyUp event if they where pressed with a modifier if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper)) resetKeys(); return io.WantCaptureKeyboard; } return false; }