// // debug_hud.cpp // imguiex #include <stdio.h> #include "debug_hud.h" #include "imgui.h" void DebugHUD_InitDefaults( DebugHUD *hud ) { hud->show_test_window = true; hud->show_example_window = true; hud->rotation_speed = 15.0f; hud->cubeColor1[0] = 0.4f; hud->cubeColor1[1] = 0.4f; hud->cubeColor1[2] = 1.0f; hud->cubeColor1[3] = 1.0f; hud->cubeColor2[0] = 1.0f; hud->cubeColor2[1] = 0.4f; hud->cubeColor2[2] = 0.4f; hud->cubeColor2[3] = 1.0f; } void DebugHUD_DoInterface( DebugHUD *hud ) { if (hud->show_test_window) { ImGui::SetNextWindowPos( ImVec2( 400, 20 ), ImGuiSetCond_FirstUseEver ); ImGui::ShowTestWindow( &hud->show_test_window ); } if (hud->show_example_window) { ImGui::SetNextWindowPos( ImVec2( 20, 20 ), ImGuiSetCond_FirstUseEver ); ImGui::SetNextWindowSize( ImVec2( 350, 200 ), ImGuiSetCond_FirstUseEver ); ImGui::Begin("Another Window", &hud->show_example_window); ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1); ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2); ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f); ImGui::End(); } }