name: build on: push: {} pull_request: {} schedule: - cron: '0 9 * * *' jobs: Windows: runs-on: windows-2019 env: MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ # Until gh-actions allow us to use env variables inside other env variables (because we need %GITHUB_WORKSPACE%) we have to use relative path to imgui/examples/example_name directory. SDL2_DIR: ..\..\SDL2-devel-2.0.10-VC\SDL2-2.0.10\ VULKAN_SDK: ..\..\vulkan-sdk-1.1.121.2\ steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies shell: powershell run: | Invoke-WebRequest -Uri "https://www.libsdl.org/release/SDL2-devel-2.0.10-VC.zip" -OutFile "SDL2-devel-2.0.10-VC.zip" Expand-Archive -Path SDL2-devel-2.0.10-VC.zip Invoke-WebRequest -Uri "https://github.com/ocornut/imgui/files/3789205/vulkan-sdk-1.1.121.2.zip" -OutFile vulkan-sdk-1.1.121.2.zip Expand-Archive -Path vulkan-sdk-1.1.121.2.zip - name: Fix Projects shell: powershell run: | # WARNING: This will need updating if toolset/sdk change in project files! gci -recurse -filter "*.vcxproj" | ForEach-Object { # Fix SDK and toolset for most samples. (Get-Content $_.FullName) -Replace "v110","v142" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "8.1","10.0.18362.0" | Set-Content -Path $_.FullName # Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12. (Get-Content $_.FullName) -Replace "v140","v142" | Set-Content -Path $_.FullName (Get-Content $_.FullName) -Replace "10.0.14393.0","10.0.18362.0" | Set-Content -Path $_.FullName } # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. - name: Build example_null (extra warnings) run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (unity build) run: mingw32-make -C examples/example_null UNITY_BUILD=1 - name: Build Win32 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build Win32 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' - name: Build Win32 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_glfw_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_glfw_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_glfw_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_vulkan/example_glfw_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_sdl_vulkan shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_vulkan/example_sdl_vulkan.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_opengl2 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl2/example_sdl_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_opengl3 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_opengl3/example_sdl_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_sdl_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_sdl_directx11/example_sdl_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' - name: Build x64 example_win32_directx9 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx10 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx11 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' if: github.event_name == 'schedule' - name: Build x64 example_win32_directx12 shell: cmd run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' Linux: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | sudo apt-get update sudo apt-get install -y libglfw3-dev libsdl2-dev gcc-multilib g++-multilib - name: Build example_null (extra warnings, gcc 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32" make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, gcc 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64" make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 32-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m32" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (extra warnings, clang 64-bit) run: | make -C examples/example_null clean CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (unity build) run: make -C examples/example_null UNITY_BUILD=1 - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'schedule' - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'schedule' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 MacOS: runs-on: macOS-latest steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | brew install glfw3 brew install sdl2 - name: Build example_null (extra warnings) run: make -C examples/example_null EXTRA_WARNINGS=1 - name: Build example_null (unity build) run: make -C examples/example_null UNITY_BUILD=1 - name: Build example_glfw_opengl2 run: make -C examples/example_glfw_opengl2 - name: Build example_glfw_opengl3 run: make -C examples/example_glfw_opengl3 if: github.event_name == 'schedule' - name: Build example_glfw_metal run: make -C examples/example_glfw_metal - name: Build example_sdl_opengl2 run: make -C examples/example_sdl_opengl2 if: github.event_name == 'schedule' - name: Build example_sdl_opengl3 run: make -C examples/example_sdl_opengl3 - name: Build example_apple_metal run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos - name: Build example_apple_opengl2 run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 iOS: runs-on: macOS-latest steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Build example_apple_metal run: | # Code signing is required, but we disable it because it is irrelevant for CI builds. xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO Emscripten: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies run: | wget -q https://github.com/emscripten-core/emsdk/archive/master.tar.gz tar -xvf master.tar.gz emsdk-master/emsdk update emsdk-master/emsdk install latest-fastcomp emsdk-master/emsdk activate latest-fastcomp - name: Build example_emscripten run: | source emsdk-master/emsdk_env.sh make -C examples/example_emscripten Static-Analysis: runs-on: ubuntu-18.04 steps: - uses: actions/checkout@v1 with: fetch-depth: 1 - name: Install Dependencies env: PVS_STUDIO_LICENSE: ${{ secrets.PVS_STUDIO_LICENSE }} run: | if [[ "$PVS_STUDIO_LICENSE" != "" ]]; then echo "$PVS_STUDIO_LICENSE" > pvs-studio.lic wget -q https://files.viva64.com/etc/pubkey.txt sudo apt-key add pubkey.txt sudo wget -O /etc/apt/sources.list.d/viva64.list https://files.viva64.com/etc/viva64.list sudo apt-get update sudo apt-get install -y pvs-studio fi - name: PVS-Studio static analysis run: | if [[ ! -f pvs-studio.lic ]]; then echo "PVS Studio license is missing. No analysis will be performed." echo "If you have a PVS Studio license please create a project secret named PVS_STUDIO_LICENSE with your license." echo "You may use a free license. More information at https://www.viva64.com/en/b/0457/" exit 0 fi cd examples/example_null pvs-studio-analyzer trace -- make EXTRA_WARNINGS=1 pvs-studio-analyzer analyze -e ../../imstb_rectpack.h -e ../../imstb_textedit.h -e ../../imstb_truetype.h -l ../../pvs-studio.lic -o pvs-studio.log plog-converter -a 'GA:1,2;OP:1' -t errorfile -w pvs-studio.log