# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL # #CXX = g++ #CXX = clang++ EXE = example_sdl_opengl3 SOURCES = main.cpp SOURCES += ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp SOURCES += ../libs/gl3w/GL/gl3w.c OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS = -lGL -ldl `sdl2-config --libs` CXXFLAGS = -I../ -I../../ -I../libs/gl3w `sdl2-config --cflags` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` CXXFLAGS = -I../ -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) ECHO_MESSAGE = "Windows" LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags sdl2` CXXFLAGS += -Wall -Wformat CFLAGS = $(CXXFLAGS) endif %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../../%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../libs/gl3w/GL/%.c $(CC) $(CFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)