// ImGui Win32 + DirectX9 binding // https://github.com/ocornut/imgui struct IDirect3DDevice9; bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device); void ImGui_ImplDX9_InitFontsTexture(); void ImGui_ImplDX9_Shutdown(); void ImGui_ImplDX9_NewFrame(); // Use if you want to reset your rendering device without losing ImGui state. void ImGui_ImplDX9_InvalidateDeviceObjects(); void ImGui_ImplDX9_CreateDeviceObjects(); // Handler for Win32 messages, update mouse/keyboard data. // You may or not need this for your implementation, but it can serve as reference for handling inputs. // Commented out to avoid dragging dependencies on types. You can copy the extern declaration in your code. /* extern LRESULT ImGui_ImplDX9_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); */