directx9_example/ DirectX9 example (Windows only). directx11_example/ DirectX11 example (Windows only). opengl_example/ OpenGL example, using GLFW + fixed pipeline. This is simple and should work for all OpenGL enabled applications. opengl3_example/ OpenGL exemple, using GLFW/GL3W + programmable pipeline. This uses more modern calls and custom shaders. I don't think there is an advantage using this over the simpler example, but it is provided for reference.