# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need GLFW (http://www.glfw.org): # Linux: # apt-get install libglfw-dev # Mac OS X: # brew install glfw # MSYS2: # pacman -S --noconfirm --needed mingw-w64-x86_64-toolchain mingw-w64-x86_64-glfw # #CXX = g++ #CXX = clang++ EXE = example_glfw_opengl3 IMGUI_DIR = ../.. SOURCES = main.cpp SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_glfw.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) LINUX_GL_LIBS = -lGL CXXFLAGS = -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends CXXFLAGS += -g -Wall -Wformat LIBS = ##--------------------------------------------------------------------- ## OPENGL LOADER / OPENGL ES ##--------------------------------------------------------------------- ## Using OpenGL ES, no loader required ## This assumes a GL ES library available in the system, e.g. libGLESv2.so # CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2 # LINUX_GL_LIBS = -lGLESv2 ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS += $(LINUX_GL_LIBS) `pkg-config --static --libs glfw3` CXXFLAGS += `pkg-config --cflags glfw3` CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo LIBS += -L/usr/local/lib -L/opt/local/lib -L/opt/homebrew/lib #LIBS += -lglfw3 LIBS += -lglfw CXXFLAGS += -I/usr/local/include -I/opt/local/include -I/opt/homebrew/include CFLAGS = $(CXXFLAGS) endif ifeq ($(OS), Windows_NT) ECHO_MESSAGE = "MinGW" LIBS += -lglfw3 -lgdi32 -lopengl32 -limm32 CXXFLAGS += `pkg-config --cflags glfw3` CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:../libs/gl3w/GL/%.c $(CC) $(CFLAGS) -c -o $@ $< %.o:../libs/glad/src/%.c $(CC) $(CFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)