// dear imgui: Renderer + Platform Backend for Allegro 5 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) // Implemented features: // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Platform: Clipboard support (from Allegro 5.1.12) // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // Issues: // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. // [ ] Platform: Missing gamepad support. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd // CHANGELOG // (minor and older changes stripped away, please see git history for details) // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter. // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter(). // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state. // 2018-11-30: Platform: Added touchscreen support. // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle. // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag. // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp. // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h. // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself. // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space. #include // uint64_t #include // memcpy #include "imgui.h" #include "imgui_impl_allegro5.h" // Allegro #include #include #ifdef _WIN32 #include #endif #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12 // Visual Studio warnings #ifdef _MSC_VER #pragma warning (disable: 4127) // condition expression is constant #endif // Data static ALLEGRO_DISPLAY* g_Display = NULL; static ALLEGRO_BITMAP* g_Texture = NULL; static double g_Time = 0.0; static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL; static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL; static char* g_ClipboardTextData = NULL; struct ImDrawVertAllegro { ImVec2 pos; ImVec2 uv; ALLEGRO_COLOR col; }; static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data) { // Setup blending al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA); // Setup orthographic projection matrix // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). { float L = draw_data->DisplayPos.x; float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x; float T = draw_data->DisplayPos.y; float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y; ALLEGRO_TRANSFORM transform; al_identity_transform(&transform); al_use_transform(&transform); al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f); al_use_projection_transform(&transform); } } // Render function. void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) { // Avoid rendering when minimized if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f) return; // Backup Allegro state that will be modified ALLEGRO_TRANSFORM last_transform = *al_get_current_transform(); ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform(); int last_clip_x, last_clip_y, last_clip_w, last_clip_h; al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h); int last_blender_op, last_blender_src, last_blender_dst; al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst); // Setup desired render state ImGui_ImplAllegro5_SetupRenderState(draw_data); // Render command lists for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves. // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well.. static ImVector vertices; vertices.resize(cmd_list->IdxBuffer.Size); for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) { const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]]; ImDrawVertAllegro* dst_v = &vertices[i]; dst_v->pos = src_v->pos; dst_v->uv = src_v->uv; unsigned char* c = (unsigned char*)&src_v->col; dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]); } const int* indices = NULL; if (sizeof(ImDrawIdx) == 2) { // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices. // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful. static ImVector indices_converted; indices_converted.resize(cmd_list->IdxBuffer.Size); for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i]; indices = indices_converted.Data; } else if (sizeof(ImDrawIdx) == 4) { indices = (const int*)cmd_list->IdxBuffer.Data; } // Render command lists int idx_offset = 0; ImVec2 clip_off = draw_data->DisplayPos; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; if (pcmd->UserCallback) { // User callback, registered via ImDrawList::AddCallback() // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) if (pcmd->UserCallback == ImDrawCallback_ResetRenderState) ImGui_ImplAllegro5_SetupRenderState(draw_data); else pcmd->UserCallback(cmd_list, pcmd); } else { // Draw ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId; al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y); al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); } idx_offset += pcmd->ElemCount; } } // Restore modified Allegro state al_set_blender(last_blender_op, last_blender_src, last_blender_dst); al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h); al_use_transform(&last_transform); al_use_projection_transform(&last_projection_transform); } bool ImGui_ImplAllegro5_CreateDeviceObjects() { // Build texture atlas ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Create texture int flags = al_get_new_bitmap_flags(); int fmt = al_get_new_bitmap_format(); al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); ALLEGRO_BITMAP* img = al_create_bitmap(width, height); al_set_new_bitmap_flags(flags); al_set_new_bitmap_format(fmt); if (!img) return false; ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); if (!locked_img) { al_destroy_bitmap(img); return false; } memcpy(locked_img->data, pixels, sizeof(int) * width * height); al_unlock_bitmap(img); // Convert software texture to hardware texture. ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img); al_destroy_bitmap(img); if (!cloned_img) return false; // Store our identifier io.Fonts->TexID = (void*)cloned_img; g_Texture = cloned_img; // Create an invisible mouse cursor // Because al_hide_mouse_cursor() seems to mess up with the actual inputs.. ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8); g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0); al_destroy_bitmap(mouse_cursor); return true; } void ImGui_ImplAllegro5_InvalidateDeviceObjects() { if (g_Texture) { al_destroy_bitmap(g_Texture); ImGui::GetIO().Fonts->TexID = NULL; g_Texture = NULL; } if (g_MouseCursorInvisible) { al_destroy_mouse_cursor(g_MouseCursorInvisible); g_MouseCursorInvisible = NULL; } } #if ALLEGRO_HAS_CLIPBOARD static const char* ImGui_ImplAllegro5_GetClipboardText(void*) { if (g_ClipboardTextData) al_free(g_ClipboardTextData); g_ClipboardTextData = al_get_clipboard_text(g_Display); return g_ClipboardTextData; } static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) { al_set_clipboard_text(g_Display, text); } #endif bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) { g_Display = display; // Setup backend capabilities flags ImGuiIO& io = ImGui::GetIO(); io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional) io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5"; // Create custom vertex declaration. // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats. // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion. ALLEGRO_VERTEX_ELEMENT elems[] = { { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) }, { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) }, { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) }, { 0, 0, 0 } }; g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro)); io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP; io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN; io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT; io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE; io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER; io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); #if ALLEGRO_HAS_CLIPBOARD io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText; io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText; io.ClipboardUserData = NULL; #endif return true; } void ImGui_ImplAllegro5_Shutdown() { ImGui_ImplAllegro5_InvalidateDeviceObjects(); g_Display = NULL; g_Time = 0.0; if (g_VertexDecl) al_destroy_vertex_decl(g_VertexDecl); g_VertexDecl = NULL; if (g_ClipboardTextData) al_free(g_ClipboardTextData); g_ClipboardTextData = NULL; } // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application. // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application. // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev) { ImGuiIO& io = ImGui::GetIO(); switch (ev->type) { case ALLEGRO_EVENT_MOUSE_AXES: if (ev->mouse.display == g_Display) { io.MouseWheel += ev->mouse.dz; io.MouseWheelH -= ev->mouse.dw; io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y); } return true; case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN: case ALLEGRO_EVENT_MOUSE_BUTTON_UP: if (ev->mouse.display == g_Display && ev->mouse.button <= 5) io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN); return true; case ALLEGRO_EVENT_TOUCH_MOVE: if (ev->touch.display == g_Display) io.MousePos = ImVec2(ev->touch.x, ev->touch.y); return true; case ALLEGRO_EVENT_TOUCH_BEGIN: case ALLEGRO_EVENT_TOUCH_END: case ALLEGRO_EVENT_TOUCH_CANCEL: if (ev->touch.display == g_Display && ev->touch.primary) io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN); return true; case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY: if (ev->mouse.display == g_Display) io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX); return true; case ALLEGRO_EVENT_KEY_CHAR: if (ev->keyboard.display == g_Display) if (ev->keyboard.unichar != 0) io.AddInputCharacter((unsigned int)ev->keyboard.unichar); return true; case ALLEGRO_EVENT_KEY_DOWN: case ALLEGRO_EVENT_KEY_UP: if (ev->keyboard.display == g_Display) io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN); return true; } return false; } static void ImGui_ImplAllegro5_UpdateMouseCursor() { ImGuiIO& io = ImGui::GetIO(); if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) return; ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) { // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor al_set_mouse_cursor(g_Display, g_MouseCursorInvisible); } else { ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT; switch (imgui_cursor) { case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break; case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break; case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break; case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break; case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break; case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break; case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break; } al_set_system_mouse_cursor(g_Display, cursor_id); } } void ImGui_ImplAllegro5_NewFrame() { if (!g_Texture) ImGui_ImplAllegro5_CreateDeviceObjects(); ImGuiIO& io = ImGui::GetIO(); // Setup display size (every frame to accommodate for window resizing) int w, h; w = al_get_display_width(g_Display); h = al_get_display_height(g_Display); io.DisplaySize = ImVec2((float)w, (float)h); // Setup time step double current_time = al_get_time(); io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f); g_Time = current_time; // Setup inputs ALLEGRO_KEYBOARD_STATE keys; al_get_keyboard_state(&keys); io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL); io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT); io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR); io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN); ImGui_ImplAllegro5_UpdateMouseCursor(); }