-- We use Premake5 to generate project files (Visual Studio solutions, XCode solutions, Makefiles, etc.) -- Download Premake5: at https://premake.github.io/download -- YOU NEED PREMAKE 5.0.0-alpha10 or later --------- HELP -- To reduce friction for people who don't aren't used to Premake, we list some concrete usage examples. if _ACTION == nil then print "-----------------------------------------" print " DEAR IMGUI EXAMPLES - PROJECT GENERATOR" print "-----------------------------------------" print "Usage:" print " premake5 [generator] [options]" print "Examples:" print " premake5 vs2010" print " premake5 vs2019 --with-sdl --with-vulkan" print " premake5 xcode4 --with-glfw" print " premake5 gmake2 --with-glfw --cc=clang" print "Generators:" print " codelite gmake gmake2 vs2008 vs2010 vs2012 vs2013 vs2015 vs2017 xcode4 etc." print "Options:" print " --with-dx9 Enable dear imgui DirectX 9 example" print " --with-dx10 Enable dear imgui DirectX 10 example" print " --with-dx11 Enable dear imgui DirectX 11 example" print " --with-dx12 Enable dear imgui DirectX 12 example (vs2015+)" print " --with-glfw Enable dear imgui GLFW examples" print " --with-sdl Enable dear imgui SDL examples" print " --with-vulkan Enable dear imgui Vulkan example" print " --cc=clang Compile with Clang" print " --cc=gcc Compile with GCC" print "Project and object files will be created in the build/ folder. You can delete your build/ folder at any time." print "" end ---------- OPTIONS newoption { trigger = "with-dx9", description="Enable dear imgui DirectX 9 example" } newoption { trigger = "with-dx10", description="Enable dear imgui DirectX 10 example" } newoption { trigger = "with-dx11", description="Enable dear imgui DirectX 11 example" } newoption { trigger = "with-dx12", description="Enable dear imgui DirectX 12 example" } newoption { trigger = "with-glfw", description="Enable dear imgui GLFW examples" } newoption { trigger = "with-sdl", description="Enable dear imgui SDL examples" } newoption { trigger = "with-vulkan", description="Enable dear imgui Vulkan example" } -- Enable/detect default options under Windows if _ACTION ~= nil and ((os.istarget ~= nil and os.istarget("windows")) or (os.is ~= nil and os.is("windows"))) then print("( enabling --with-dx9 )"); print("( enabling --with-dx10 )"); print("( enabling --with-dx11 )"); _OPTIONS["with-dx9"] = 1 _OPTIONS["with-dx10"] = 1 _OPTIONS["with-dx11"] = 1 if _ACTION >= "vs2015" then print("( enabling --with-dx12 because compiler is " .. _ACTION .. " )"); _OPTIONS["with-dx12"] = 1 end print("( enabling --with-glfw because GLFW is included in the libs/ folder )"); _OPTIONS["with-glfw"] = 1 if os.getenv("SDL2_DIR") then print("( enabling --with-sdl because SDL2_DIR environment variable was found )"); _OPTIONS["with-sdl"] = 1 end if os.getenv("VULKAN_SDK") then print("( enabling --with-vulkan because VULKAN_SDK environment variable was found )"); _OPTIONS["with-vulkan"] = 1 end end --------- HELPER FUNCTIONS -- Helper function: add dear imgui source files into project function imgui_as_src(fs_path, project_path) if (project_path == nil) then project_path = fs_path; end; -- default to same virtual folder as the file system folder (in this project it would be ".." !) files { fs_path .. "/*.cpp", fs_path .. "/*.h" } includedirs { fs_path, fs_path .. "/backends" } vpaths { [project_path] = { fs_path .. "/*.*", fs_path .. "/misc/debuggers/*.natvis" } } -- add in a specific folder of the Visual Studio project filter { "toolset:msc*" } files { fs_path .. "/misc/debuggers/*.natvis" } filter {} end -- Helper function: add dear imgui as a library (uncomment the 'include "premake5-lib"' line) --include "premake5-lib" function imgui_as_lib(fs_path) includedirs { fs_path, fs_path .. "/backends" } links "imgui" end --------- SOLUTION, PROJECTS workspace "imgui_examples" configurations { "Debug", "Release" } platforms { "x86", "x86_64" } location "build/" symbols "On" warnings "Extra" --flags { "FatalCompileWarnings"} filter { "configurations:Debug" } optimize "Off" filter { "configurations:Release" } optimize "On" filter { "toolset:clang", "system:windows" } buildoptions { "-Xclang", "-flto-visibility-public-std" } -- Remove "warning LNK4049: locally defined symbol ___std_terminate imported" -- example_win32_directx11 (Win32 + DirectX 11) -- We have DX11 as the first project because this is what Visual Studio uses if (_OPTIONS["with-dx11"]) then project "example_win32_directx11" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx11.*", "example_win32_directx11/*.cpp", "example_win32_directx11/*.h", "README.txt" } vpaths { ["sources"] = "./**" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } includedirs { "$(DXSDK_DIR)/Include" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } libdirs { "$(DXSDK_DIR)/Lib/x86" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } libdirs { "$(DXSDK_DIR)/Lib/x64" } filter { "system:windows" } links { "d3d11", "d3dcompiler", "dxgi" } end -- example_win32_directx9 (Win32 + DirectX 9) if (_OPTIONS["with-dx9"]) then project "example_win32_directx9" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx9.*", "example_win32_directx9/*.cpp", "example_win32_directx9/*.h", "README.txt" } vpaths { ["sources"] = "./**" } filter { "system:windows" } links { "d3d9" } end -- example_win32_directx10 (Win32 + DirectX 10) if (_OPTIONS["with-dx10"]) then project "example_win32_directx10" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx10.*", "example_win32_directx10/*.cpp", "example_win32_directx10/*.h", "README.txt" } vpaths { ["sources"] = "./**" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100" } includedirs { "$(DXSDK_DIR)/Include" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86" } libdirs { "$(DXSDK_DIR)/Lib/x86" } filter { "system:windows", "toolset:msc-v80 or msc-v90 or msc-v100", "platforms:x86_64" } libdirs { "$(DXSDK_DIR)/Lib/x64" } filter { "system:windows" } links { "d3d10", "d3dcompiler", "dxgi" } end -- example_win32_directx12 (Win32 + DirectX 12) if (_OPTIONS["with-dx12"]) then project "example_win32_directx12" kind "ConsoleApp" systemversion "10.0.16299.0" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") files { "../backends/imgui_impl_win32.*", "../backends/imgui_impl_dx12.*", "example_win32_directx12/*.cpp", "example_win32_directx12/*.h", "README.txt" } vpaths { ["sources"] = "./**" } filter { "system:windows" } links { "d3d12", "d3dcompiler", "dxgi" } end -- example_glfw_opengl2 (GLFW + OpenGL2) if (_OPTIONS["with-glfw"]) then project "example_glfw_opengl2" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl2.*", "example_glfw_opengl2/*.h", "example_glfw_opengl2/*.cpp", "README.txt"} vpaths { ["sources"] = "./**" } includedirs { "libs/glfw/include" } filter { "system:windows", "platforms:x86" } libdirs { "libs/glfw/lib-vc2010-32" } filter { "system:windows", "platforms:x86_64" } libdirs { "libs/glfw/lib-vc2010-64" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "opengl32", "glfw3" } filter { "system:macosx" } libdirs { "/usr/local/lib" } links { "glfw" } linkoptions { "-framework OpenGL" } end -- example_glfw_opengl3 (GLFW + OpenGL3) if (_OPTIONS["with-glfw"]) then project "example_glfw_opengl3" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "../backends/imgui_impl_glfw.*", "../backends/imgui_impl_opengl3.*", "example_glfw_opengl3/*.h", "example_glfw_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } includedirs { "libs/glfw/include", "libs/gl3w" } filter { "system:windows", "platforms:x86" } libdirs { "libs/glfw/lib-vc2010-32" } filter { "system:windows", "platforms:x86_64" } libdirs { "libs/glfw/lib-vc2010-64" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "opengl32", "glfw3" } filter { "system:macosx" } libdirs { "/usr/local/lib" } links { "glfw" } linkoptions { "-framework OpenGL" } end -- example_glfw_vulkan (GLFW + Vulkan) if (_OPTIONS["with-vulkan"]) then project "example_glfw_vulkan" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "../backends/imgui_impl_glfw*", "../backends/imgui_impl_vulkan.*", "example_glfw_vulkan/*.h", "example_glfw_vulkan/*.cpp", "./README.txt" } includedirs { "libs/glfw/include", "%VULKAN_SDK%/include" } filter { "system:windows", "platforms:x86" } libdirs { "libs/glfw/lib-vc2010-32", "%VULKAN_SDK%/lib32" } filter { "system:windows", "platforms:x86_64" } libdirs { "libs/glfw/lib-vc2010-64", "%VULKAN_SDK%/lib" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "vulkan-1", "glfw3" } end -- example_null (no rendering) if (true) then project "example_null" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "example_null/*.h", "example_null/*.cpp", "./README.txt" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } end -- example_sdl_opengl2 (SDL + OpenGL2) if (_OPTIONS["with-sdl"]) then project "example_sdl_opengl2" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl2.*", "example_sdl_opengl2/*.h", "example_sdl_opengl2/*.cpp", "./README.txt" } includedirs { "%SDL2_DIR%/include" } filter { "system:windows", "platforms:x86" } libdirs { "%SDL2_DIR%/lib/x86" } filter { "system:windows", "platforms:x86_64" } libdirs { "%SDL2_DIR%/lib/x64" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "SDL2", "SDL2main", "opengl32" } end -- example_sdl_opengl3 (SDL + OpenGL3) if (_OPTIONS["with-sdl"]) then project "example_sdl_opengl3" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_opengl3.*", "example_sdl_opengl3/*.h", "example_sdl_opengl3/*.cpp", "./README.txt", "libs/gl3w/GL/gl3w.c" } includedirs { "%SDL2_DIR%/include", "libs/gl3w" } filter { "system:windows", "platforms:x86" } libdirs { "%SDL2_DIR%/lib/x86" } filter { "system:windows", "platforms:x86_64" } libdirs { "%SDL2_DIR%/lib/x64" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "SDL2", "SDL2main", "opengl32" } end -- example_sdl_vulkan (SDL + Vulkan) if (_OPTIONS["with-vulkan"]) then project "example_sdl_vulkan" kind "ConsoleApp" imgui_as_src ("..", "imgui") --imgui_as_lib ("..") vpaths { ["sources"] = "./**" } files { "../backends/imgui_impl_sdl*", "../backends/imgui_impl_vulkan.*", "example_sdl_vulkan/*.h", "example_sdl_vulkan/*.cpp", "./README.txt" } includedirs { "%SDL2_DIR%/include", "%VULKAN_SDK%/include" } filter { "system:windows", "platforms:x86" } libdirs { "%SDL2_DIR%/lib/x86", "%VULKAN_SDK%/lib32" } filter { "system:windows", "platforms:x86_64" } libdirs { "%SDL2_DIR%/lib/x64", "%VULKAN_SDK%/lib" } filter { "system:windows" } ignoredefaultlibraries { "msvcrt" } links { "SDL2", "SDL2main", "vulkan-1" } end