# # Cross Platform Makefile # Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X # # You will need SDL2 (http://www.libsdl.org): # Linux: # apt-get install libsdl2-dev # Mac OS X: # brew install sdl2 # MSYS2: # pacman -S mingw-w64-i686-SDL2 # #CXX = g++ #CXX = clang++ EXE = example_sdl_sdlrenderer IMGUI_DIR = ../.. SOURCES = main.cpp SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlrenderer.cpp OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) UNAME_S := $(shell uname -s) CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends CXXFLAGS += -g -Wall -Wformat LIBS = ##--------------------------------------------------------------------- ## BUILD FLAGS PER PLATFORM ##--------------------------------------------------------------------- ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" LIBS += -lGL -ldl `sdl2-config --libs` CXXFLAGS += `sdl2-config --cflags` CFLAGS = $(CXXFLAGS) endif ifeq ($(UNAME_S), Darwin) #APPLE ECHO_MESSAGE = "Mac OS X" LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` LIBS += -L/usr/local/lib -L/opt/local/lib CXXFLAGS += `sdl2-config --cflags` CXXFLAGS += -I/usr/local/include -I/opt/local/include CFLAGS = $(CXXFLAGS) endif ifeq ($(OS), Windows_NT) ECHO_MESSAGE = "MinGW" LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2` CXXFLAGS += `pkg-config --cflags sdl2` CFLAGS = $(CXXFLAGS) endif ##--------------------------------------------------------------------- ## BUILD RULES ##--------------------------------------------------------------------- %.o:%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< %.o:$(IMGUI_DIR)/backends/%.cpp $(CXX) $(CXXFLAGS) -c -o $@ $< all: $(EXE) @echo Build complete for $(ECHO_MESSAGE) $(EXE): $(OBJS) $(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS) clean: rm -f $(EXE) $(OBJS)