// ImGui Allegro 5 bindings // by @birthggd // public domain // https://github.com/ocornut/imgui #include // uint64_t #include // memcpy #include #include "imgui_impl_a5.h" #include #include #ifdef _WIN32 #include #endif static ALLEGRO_DISPLAY *g_disp = NULL; static ALLEGRO_BITMAP *g_img = NULL; static double g_time = 0.0; static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count) { if (cmd_lists_count == 0) return; const float width = ImGui::GetIO().DisplaySize.x; const float height = ImGui::GetIO().DisplaySize.y; const float bw = al_get_bitmap_width(g_img); const float bh = al_get_bitmap_height(g_img); int op, src, dst; al_get_blender(&op, &src, &dst); al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA); #define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element)) for (int n=0; n < cmd_lists_count; ++n) { const ImDrawList* cmd_list = cmd_lists[n]; static ImVector vertices; vertices.reserve(cmd_list->vtx_buffer.size()); vertices.clear(); for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i) { ALLEGRO_VERTEX v; const ImDrawVert &dv = cmd_list->vtx_buffer[i]; v.x = dv.pos.x; v.y = dv.pos.y; v.z = 0; v.u = dv.uv.x * bw; v.v = dv.uv.y * bh; unsigned char *c = (unsigned char*)&dv.col; v.color = al_map_rgba(c[0], c[1], c[2], c[3]); vertices.push_back(v); } int vtx_offset = 0; for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i) { const ImDrawCmd *pcmd = &cmd_list->commands[cmd_i]; if (pcmd->user_callback) { pcmd->user_callback(cmd_list, pcmd); } else { ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id; al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z, pcmd->clip_rect.w); al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST); } vtx_offset += pcmd->vtx_count; } } #undef OFFSETOF // restore state al_set_blender(op, src, dst); al_set_clipping_rectangle(0, 0, al_get_display_width(g_disp), al_get_display_height(g_disp)); } bool Imgui_ImplA5_CreateDeviceObjects() { ImGuiIO &io = ImGui::GetIO(); unsigned char *pixels; int width, height; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); int flags = al_get_new_bitmap_flags(); int fmt = al_get_new_bitmap_format(); al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR); al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE); ALLEGRO_BITMAP *img = al_create_bitmap(width, height); // restore bitmap state al_set_new_bitmap_flags(flags); al_set_new_bitmap_format(fmt); if (!img) return false; ALLEGRO_LOCKED_REGION *locked_img; locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY); if (!locked_img) { al_destroy_bitmap(img); return false; } memcpy(locked_img->data, pixels, sizeof(int)*width*height); al_unlock_bitmap(img); // convert software texture to hardware texture. ALLEGRO_BITMAP *cloned_img = al_clone_bitmap(img); al_destroy_bitmap(img); if (!cloned_img) return false; io.Fonts->TexID = cloned_img; g_img = cloned_img; return true; } void ImGui_ImplA5_InvalidateDeviceObjects() { if (g_img) { al_destroy_bitmap(g_img); ImGui::GetIO().Fonts->TexID = NULL; g_img = NULL; } } bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY *disp) { g_disp = disp; ImGuiIO& io = ImGui::GetIO(); io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB; io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT; io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT; io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP; io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN; io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME; io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END; io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE; io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE; io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER; io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE; io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A; io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C; io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V; io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X; io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y; io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z; io.RenderDrawListsFn = ImGui_ImplA5_RenderDrawLists; #ifdef _WIN32 io.ImeWindowHandle = al_get_win_window_handle(disp); #endif return true; } void ImGui_ImplA5_Shutdown() { ImGui_ImplA5_InvalidateDeviceObjects(); ImGui::Shutdown(); } void ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev) { ImGuiIO &io = ImGui::GetIO(); switch (ev->type) { case ALLEGRO_EVENT_MOUSE_AXES: io.MouseWheel += ev->mouse.dz; break; case ALLEGRO_EVENT_KEY_CHAR: if (ev->keyboard.display == g_disp) { io.KeysDown[ev->keyboard.keycode] = true; if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000) io.AddInputCharacter((unsigned short)ev->keyboard.unichar); } break; case ALLEGRO_EVENT_KEY_UP: if (ev->keyboard.display == g_disp) io.KeysDown[ev->keyboard.keycode] = false; break; default: break; } } void ImGui_ImplA5_NewFrame() { if (!g_img) Imgui_ImplA5_CreateDeviceObjects(); ImGuiIO &io = ImGui::GetIO(); int w, h; w = al_get_display_width(g_disp); h = al_get_display_height(g_disp); io.DisplaySize = ImVec2((float)w, (float)h); double current_time = al_get_time(); io.DeltaTime = g_time > 0.0 ? (float)(current_time - g_time) : (float)(1.0f/60.0f); g_time = current_time; ALLEGRO_KEYBOARD_STATE keys; al_get_keyboard_state(&keys); io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEYMOD_CTRL); io.KeyShift = al_key_down(&keys, ALLEGRO_KEYMOD_SHIFT); io.KeyAlt = al_key_down(&keys, ALLEGRO_KEYMOD_ALT); ALLEGRO_MOUSE_STATE mouse; if (keys.display == g_disp) { al_get_mouse_state(&mouse); io.MousePos = ImVec2((float)mouse.x, (float)mouse.y); } else { io.MousePos = ImVec2(-1, -1); } al_get_mouse_state(&mouse); io.MouseDown[0] = mouse.buttons & 1; io.MouseDown[1] = mouse.buttons & 2; io.MouseDown[2] = mouse.buttons & 3; ImGui::NewFrame(); }