// ImGui Renderer + Platform Binding for: Marmalade + IwGx // Implemented features: // [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui // Copyright (C) 2015 by Giovanni Zito // This file is part of ImGui IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks); IMGUI_API void ImGui_Marmalade_Shutdown(); IMGUI_API void ImGui_Marmalade_NewFrame(); IMGUI_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects(); IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects(); // callbacks (installed by default if you enable 'install_callbacks' during initialization) // You can also handle inputs yourself and use those as a reference. IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData); IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData); IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);