dear imgui ISSUES & TODO LIST Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues/XXXX The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point they usually exist on the github issue tracker). It's mostly a bunch of personal notes, probably incomplete. Feel free to query if you have any questions. - doc/test: add a proper documentation+regression testing system (#435) - doc/test: checklist app to verify binding/integration of imgui (test inputs, rendering, callback, etc.). - doc/tips: tips of the day: website? applet in imgui_club? - doc/wiki: work on the wiki https://github.com/ocornut/imgui/wiki - window: preserve/restore relative focus ordering (persistent or not) (#2304) -> also see docking reference to same #. - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690) - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - window: begin with *p_open == false could return false. - window: get size/pos helpers given names (see discussion in #249) - window: a collapsed window can be stuck behind the main menu bar? - window: when window is very small, prioritize resize button over close button. - window: detect extra End() call that pop the "Debug" window out and assert at End() call site instead of at end of frame. - window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd. - window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - window: expose contents size. (#1045) - window: using SetWindowPos() inside Begin() and moving the window with the mouse reacts a very ugly glitch. We should just defer the SetWindowPos() call. - window: GetWindowSize() returns (0,0) when not calculated? (#1045) - window: investigate better auto-positioning for new windows. - window: top most window flag? (#2574) - window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size? - window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false. - window/child: background options for child windows, border option (disable rounding). - window/child: allow resizing of child windows (possibly given min/max for each axis?.) - window/child: the first draw command of a child window could be moved into the current draw command of the parent window (unless child+tooltip?). - window/child: border could be emitted in parent as well. - window/child: allow SetNextWindowContentSize() to work on child windows. - window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero. - window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar). ! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463) - scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse) - scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet. - scrolling: forward mouse wheel scrolling to parent window when at the edge of scrolling limits? (useful for listbox,tables?) - scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y). (2017-08-20: can't repro) - scrolling/style: shadows on scrollable areas to denote that there is more contents (see e.g. DaVinci Resolve ui) - drawdata: make it easy to clone (or swap?) a full ImDrawData so user can easily save that data if they use threaded rendering. (e.g. #2646) ! drawlist: add calctextsize func to facilitate consistent code from user pov (currently need to use ImGui or ImFont alternatives!) - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. - drawlist: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). - drawlist: primitives/helpers to manipulate vertices post submission, so e.g. a quad/rect can be resized to fit later submitted content, _without_ using the ChannelSplit api - drawlist: make it easier to toggle AA per primitive, so we can use e.g. non-AA fill + AA borders more naturally - drawlist: non-AA strokes have gaps between points (#593, #288), glitch especially on RenderCheckmark() and ColorPicker4(). - drawlist: would be good to be able to deep copy of ImDrawData (we have a deep copy of ImDrawList now). - drawlist: rendering: provide a way for imgui to output to a single/global vertex buffer, re-order indices only at the end of the frame (ref: https://gist.github.com/floooh/10388a0afbe08fce9e617d8aefa7d302) - drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API). - drawlist: AddRect vs AddLine position confusing (#2441) - drawlist: channel splitter should be external helper and not stored in ImDrawList. - drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. (#1962) - drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation. - drawlist/opt: thick AA line could be doable in same number of triangles as 1.0 AA line by storing gradient+full color in atlas. - main: find a way to preserve relative orders of multiple reappearing windows (so an app toggling between "modes" e.g. fullscreen vs all tools) won't lose relative ordering. - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395) - widgets: clean up widgets internal toward exposing everything and stabilizing imgui_internals.h. - widgets: add visuals for Disabled/ReadOnly mode and expose publicly (#211) - widgets: add always-allow-overlap mode. This should perhaps be the default? one problem is that highlight after mouse-wheel scrolling gets deferred, makes scrolling more flickery. - widgets: start exposing PushItemFlag() and ImGuiItemFlags - widgets: alignment options in style (e.g. center Selectable, Right-Align within Button, etc.) #1260 - widgets: activate by identifier (trigger button, focus given id) - widgets: a way to represent "mixed" values, so e.g. all values replaced with *, including check-boxes, colors, etc. with support for multi-components widgets (e.g. SliderFloat3, make only "Y" mixed) (#2644) - widgets: checkbox: checkbox with custom glyph inside frame. - widgets: coloredit: keep reporting as active when picker is on? - widgets: group/scalarn functions: expose more per-component information. e.g. store NextItemData.ComponentIdx set by scalarn function, groups can expose them back somehow. - selectable: using (size.x == 0.0f) and (SelectableTextAlign.x > 0.0f) followed by SameLine() is currently not supported. - selectable: generic BeginSelectable()/EndSelectable() mechanism. - selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection) - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) - input text: expose CursorPos in char filter event (#816) - input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009) - input text: access public fields via a non-callback API e.g. InputTextGetState("xxx") that may return NULL if not active. - input text: flag to disable live update of the user buffer (also applies to float/int text input) (#701) - input text: hover tooltip could show unclamped text - input text: option to Tab after an Enter validation. - input text: add ImGuiInputTextFlags_EnterToApply? (off #218) - input text: easier ways to update buffer (from source char*) while owned. preserve some sort of cursor position for multi-line text. - input text: add flag (e.g. ImGuiInputTextFlags_EscapeClearsBuffer) to clear instead of revert. what to do with focus? (also see #2890) - input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725) - input text: display bug when clicking a drag/slider after an input text in a different window has all-selected text (order dependent). actually a very old bug but no one appears to have noticed it. - input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position. - input text: decorrelate layout from inputs - e.g. what's the easiest way to implement a nice IP/Mac address input editor? - input text: global callback system so user can plug in an expression evaluator easily. (#1691) - input text: force scroll to end or scroll to a given line/contents (so user can implement a log or a search feature) - input text: a way to preview completion (e.g. disabled text completing from the cursor) - input text: a side bar that could e.g. preview where errors are. probably left to the user to draw but we'd need to give them the info there. - input text: a way for the user to provide syntax coloring. - input text: Shift+TAB with ImGuiInputTextFlags_AllowTabInput could eat preceding blanks, up to tab_count. - input text: facilitate patterns like if (InputText(..., obj.get_string_ref()) { obj.set_string(...); } relying on internally held buffer. - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). - input text multi-line: support for cut/paste without selection (cut/paste the current line) - input text multi-line: line numbers? status bar? (follow up on #200) - input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725) - input text multi-line: better horizontal scrolling support (#383, #1224) - input text multi-line: single call to AddText() should be coarse clipped on InputTextEx() end. - input number: optional range min/max for Input*() functions - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) - input number: use mouse wheel to step up/down - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack. - layout: helper or a way to express ImGui::SameLine(ImGui::GetCursorStartPos().x + ImGui::CalcItemWidth() + ImGui::GetStyle().ItemInnerSpacing.x); in a simpler manner. - layout, font: horizontal tab support, A) text mode: forward only tabs (e.g. every 4 characters/N pixels from pos x1), B) manual mode: explicit tab stops acting as mini columns, no clipping (for menu items, many kind of uses, also vaguely relate to #267, #395) - layout: horizontal layout helper (#97) - layout: horizontal flow until no space left (#404) - layout: more generic alignment state (left/right/centered) for single items? - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - layout: vertical alignment of mixed height items (e.g. buttons) within a same line (#1284) - layout: null layout mode were items are not rendered but user can query GetItemRectMin()/Max/Size. - layout: (R&D) local multi-pass layout mode. - layout: (R&D) bind authored layout data (created by an off-line tool), items fetch their pos/size at submission, self-optimize data structures to stable linear access. - group: BeginGroup() needs a border option. (~#1496) - group: IsHovered() after EndGroup() covers whole aabb rather than the intersection of individual items. Is that desirable? - group: merge deactivation/activation within same group (fwd WasEdited flag). (#2550) - columns: sizing policy (e.g. for each column: fixed size, %, fill, distribute default size among fills) (#513, #125) - columns: add a conditional parameter to SetColumnOffset() (#513, #125) - columns: headers. re-orderable. (#513, #125) - columns: optional sorting modifiers (up/down), sort list so sorting can be done multi-criteria. notify user when sort order changed. - columns: option to alternate background colors on odd/even scanlines. - columns: allow columns to recurse. - columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them. - columns: sizing is lossy when columns width is very small (default width may turn negative etc.) - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - columns: flag to add horizontal separator above/below? - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets) !- color: the color conversion helpers/types are a mess and needs sorting out. - color: (api breaking) ImGui::ColorConvertXXX functions should be loose ImColorConvertXX to match imgui_internals.h - plot: full featured plot/graph api w/ scrolling, zooming etc. all bell & whistle. why not! - plot: PlotLines() should use the polygon-stroke facilities, less vertices (currently issues with averaging normals) - plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots) - plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value) - plot: option/feature: draw the zero line - plot: option/feature: draw grid, vertical markers - plot: option/feature: draw unit - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) - clipper: ability to force display 1 item in the list would be convenient (for patterns where we need to set active id etc.) - clipper: ability to disable the clipping through a simple flag/bool. - clipper: ability to run without knowing full count in advance. - clipper: horizontal clipping support. (#2580) - separator: expose flags (#759) - separator: width, thickness, centering (#1643) - splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - docking: merge docking branch (#2109) - docking: B: ordering currently held in tab bar should be implicitly held by windows themselves (also see #2304) - docking: B- tab bar: the order/focus restoring code could be part of TabBar and not DockNode? (#8) - docking: B~ rework code to be able to lazily create tab bar instance in a single place. The _Unsorted tab flag could be replacing a trailing-counter in DockNode? - docking: B~ fully track windows/settings reference in dock nodes. perhaps find a representation that allows facilitate use of dock builder functions. - docking: B~ Unreal style document system (requires low-level controls of dockspace serialization fork/copy/delete). this is mostly working but the DockBuilderXXX api are not exposed/finished. - docking: B: when docking outer, perform size locking on neighbors nodes the same way we do it with splitters, so other nodes are not resized. - docking: B~ central node resizing behavior incorrect. - docking: B: changing title font/style per-window is not supported as dock nodes are created in NewFrame. - docking: B- dock node inside its own viewports creates 1 temporary viewport per window on startup before ditching them (doesn't affect the user nor request platform windows to be created, but unnecessary) - docking: B- resize sibling locking behavior may be less desirable if we merged same-axis sibling in a same node level? - docking: B- single visible node part of a hidden split hierarchy (OnlyNodeWithWindows != NULL) should show a normal title bar (not a tab bar) - docking: B~ SetNextWindowDock() calls (with conditional) -> defer everything to DockContextUpdate (repro: Documents->[X]Windows->Dock 1 elsewhere->Click Redock All - docking: B~ tidy up tab list popup buttons features (available with manual tab-bar, see ImGuiTabBarFlags_NoTabListPopupButton code, not used by docking nodes) - docking: B- SetNextWindowDockId(0) with a second Begin() in the frame will asserts - docking: B: resize grip drawn in host window typically appears under scrollbar. - docking: B: resize grip auto-resize on multiple node hierarchy doesn't make much sense or should be improved? - docking: B- SetNextWindowFocus() doesn't seem to apply if the window is hidden this frame, need repro (#4) - docking: B- resizing a dock tree small currently has glitches (overlapping collapse and close button, etc.) - docking: B- dpi: look at interaction with the hi-dpi and multi-dpi stuff. - docking: B- tab bar: appearing on first frame with a dumb layout would do less harm that not appearing? (when behind dynamic branch) or store titles + render in EndTabBar() - docking: B- tab bar: make selected tab always shows its full title? - docking: B- hide close button on single tab bar? - docking: B- nav: design interactions so nav controls can dock/undock - docking: B- dockspace: flag to lock the dock tree and/or sizes (ImGuiDockNodeFlags_Locked?) - docking: B- reintroduce collapsing a floating dock node. also collapsing a docked dock node! - docking: B- allow dragging a non-floating dock node by clicking on the title-bar-looking section (not just the collapse/menu button) - docking: B- option to remember undocked window size? (instead of keeping their docked size) (relate to #2104) - docking: C- nav: CTRL+TAB highlighting tabs shows the mismatch between focus-stack and tab-order (not visible in VS because it doesn't highlight the tabs) - docking: C- after a dock/undock, the Scrollbar Status update in Begin() should use an updated e.g. size_y_for_scrollbars to avoid a 1 frame scrollbar flicker. - tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs - tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing. - tabs: persistent order/focus in BeginTabBar() api (#261, #351) - tabs: TabItem could honor SetNextItemWidth()? - tabs: explicit api (even if internal) to cleanly manipulate tab order. - tabs: Mouse wheel over tab bar could scroll? (#2702) - image/image button: misalignment on padded/bordered button? - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? - image button: not taking an explicit id can be problematic. (#2464, #1390) - button: provide a button that looks framed. (?) - slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see TempInputTextScalar) - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt() - slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946) - slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate. - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) - slider: relative dragging? + precision dragging - slider: step option (#1183) - slider style: fill % of the bar instead of positioning a drag. - knob: rotating knob widget (#942) - drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e) - drag float: up/down axis - drag float: power != 0.0f with current value being outside the range keeps the value stuck. - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) - combo: use clipper: make it easier to disable clipper with a single flag. - combo: flag for BeginCombo to not return true when unchanged (#1182) - combo: a way/helper to customize the combo preview (#1658) - combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203) - listbox: refactor and clean the begin/end api - listbox: multiple selection. - listbox: unselect option (#1208) - listbox: make it easier/more natural to implement range-select (need some sort of info/ref about the last clicked/focused item that user can translate to an index?) (wip stash) - listbox: user may want to initial scroll to focus on the one selected value? - listbox: expose hovered item for a basic ListBox - listbox: keyboard navigation. - listbox: disable capturing mouse wheel if the listbox has no scrolling. (#1681) - listbox: scrolling should track modified selection. - listbox: future api should allow to enable horizontal scrolling (#2510) !- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) - modals: make modal title bar blink when trying to click outside the modal - modals: technically speaking, we could make Begin() with ImGuiWindowFlags_Modal work without involving popup. May help untangle a few things, as modals are more like regular windows than popups. - popups: if the popup functions took explicit ImGuiID it would allow the user to manage the scope of those ID. (#331) - popups: clicking outside (to close popup) and holding shouldn't drag window below. - popups: add variant using global identifier similar to Begin/End (#402) - popups: border options. richer api like BeginChild() perhaps? (#197) - popups: flags could be reworked to allow both mouse buttons as index (0..5 and as flags using higher-bit) allowing to or them. - popups/modals: although it is sometimes convenient that popups/modals lifetime is owned by imgui, we could also a bool-owned-by-user api as long as Begin() return value testing is enforced. - tooltip: drag and drop with tooltip near monitor edges lose/changes its last direction instead of locking one. The drag and drop tooltip should always follow without changing direction. - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred direction" and may teleport when moving mouse. - tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - tooltip: tooltips with delay timers? or general timer policy? (instantaneous vs timed): IsItemHovered() with timer + implicit aabb-id for items with no ID. (#1485) - tooltip: drag tooltip hovering over source widget with IsItemHovered/SetTooltip flickers. - menus: menu bars inside modal windows are acting weird. - status-bar: add a per-window status bar helper similar to what menu-bar does. - shortcuts: local-style shortcut api, e.g. parse "&Save" - shortcuts,menus: global-style shortcut api e.g. "Save (CTRL+S)" -> explicit flag for recursing into closed menu - shortcuts: programmatically access shortcuts "Focus("&Save")) - menus: menu-bar: main menu-bar could affect clamping of windows position (~ akin to modifying DisplayMin) - menus: hovering from menu to menu on a menu-bar has 1 frame without any menu, which is a little annoying. ideally either 0 either longer. - menus: could merge draw call in most cases (how about storing an optional aabb in ImDrawCmd to move the burden of merging in a single spot). - menus: would be nice if the Selectable() supported horizontal alignment (must be given the equivalent of WorkRect.Max.x matching the position of the shortcut column) - tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings? - tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits? - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) - tree node: tweak color scheme to distinguish headers from selected tree node (#581) - tree node: leaf/non-leaf highlight mismatch. - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height?) - settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes? - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437) - settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair - style: better default styles. (#707) - style: add a highlighted text color (for headers, etc.) - style: border types: out-screen, in-screen, etc. (#447) - style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier) - style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc. - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). - style: global scale setting. - style: FramePadding could be different for up vs down (#584) - style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle - style: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438, #707, #1223) - style: gradients fill (#1223) ~ 2 bg colors for each fill? tricky with rounded shapes and using textures for corners. - style editor: color child window height expressed in multiple of line height. - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) - log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs. - log: obsolete LogButtons() all together. - log: LogButtons() options for specifying depth and/or hiding depth slider - log: enabling log ends up pushing and growing vertices buffersbecause we don't distinguish layout vs render clipping - filters: set a current filter that tree node can automatically query to hide themselves - filters: handle wild-cards (with implicit leading/trailing *), reg-exprs - filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb) - drag and drop: fix/support/options for overlapping drag sources. - drag and drop: releasing a drop shows the "..." tooltip for one frame - since e13e598 (#1725) - drag and drop: drag source on a group object (would need e.g. an invisible button covering group in EndGroup) https://twitter.com/paniq/status/1121446364909535233 - drag and drop: have some way to know when a drag begin from BeginDragDropSource() pov. (see 2018/01/11 post in #143) - drag and drop: allow preview tooltip to be submitted from a different place than the drag source. (#1725) - drag and drop: allow using with other mouse buttons (where activeid won't be set). (#1637) - drag and drop: make it easier and provide a demo to have tooltip both are source and target site, with a more detailed one on target site (tooltip ordering problem) - drag and drop: demo with reordering nodes (in a list, or a tree node). (#143) - drag and drop: test integrating with os drag and drop (make it easy to do a naive WM_DROPFILE integration) - drag and drop: allow for multiple payload types. (#143) - drag and drop: make payload optional? payload promise? (see 2018/01/11 post in #143) - drag and drop: (#143) "both an in-process pointer and a promise to generate a serialized version, for whether the drag ends inside or outside the same process" - drag and drop: feedback when hovering a region blocked by modal (mouse cursor "NO"?) - node/graph editors (#306) (also see https://github.com/ocornut/imgui/wiki#node-editors) - pie menus patterns (#434) - markup: simple markup language for color change? (#902) - text: selectable text (for copy) as a generic feature (ItemFlags?) - text: proper alignment options in imgui_internal.h - text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #? - text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT - text: refactor TextUnformatted (or underlying function) to more explicitly request if we need width measurement or not - text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use? - text/wrapped: should be a more first-class citizen, e.g. wrapped text within a Selectable with known width. - text/wrapped: custom separator for text wrapping. (#3002) - text/wrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249) - font: arbitrary line spacing. (#2945) - font: MergeMode: flags to select overwriting or not (this is now very easy with refactored ImFontAtlasBuildWithStbTruetype) - font: free the Alpha buffer if user only requested RGBA. !- font: better CalcTextSizeA() API, at least for simple use cases. current one is horrible (perhaps have simple vs extended versions). - font: for the purpose of RenderTextEllipsis(), it might be useful that CalcTextSizeA() can ignore the trailing padding? - font: a CalcTextHeight() helper could run faster than CalcTextSize().y - font: enforce monospace through ImFontConfig (for icons?) + create dual ImFont output from same input, reusing rasterized data but with different glyphs/AdvanceX - font: finish CustomRectRegister() to allow mapping Unicode codepoint to custom texture data - font: remove ID from CustomRect registration, it seems unnecessary! - font: make it easier to submit own bitmap font (same texture, another texture?). (#2127, #2575) - font: PushFontSize API (#1018) - font: MemoryTTF taking ownership confusing/not obvious, maybe default should be opposite? - font: storing MinAdvanceX per font would allow us to skip calculating line width (under a threshold of character count) in loops looking for block width - font/demo: add tools to show glyphs used by a text blob, display U16 value, list missing glyphs. - font/demo: demonstrate use of ImFontGlyphRangesBuilder. - font/atlas: add a missing Glyphs.reserve() - font/atlas: incremental updates - font/atlas: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - font/draw: vertical and/or rotated text renderer (#705) - vertical is easier clipping wise - font/draw: need to be able to specify wrap start position. - font/draw: better reserve policy for large horizontal block of text (shouldn't reserve for all clipped lines). also see #3349. - font/draw: fix for drawing 16k+ visible characters in same call. - font/draw: underline, squiggle line rendering helpers. - font: optimization: for monospace font (like the default one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance (need to make sure TAB is still correct), would save on cache line. - font: add support for kerning, probably optional. A) perhaps default to (32..128)^2 matrix ~ 9K entries = 36KB, then hash for non-ascii?. B) or sparse lookup into per-char list? - font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize) - font: fix AddRemapChar() to work before atlas has been built. - font: support for unicode codepoints higher than 0xFFFF? (pr #2815) - font: (api breaking) remove "TTF" from symbol names. also because it now supports OTF. - font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer? - font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16 bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8? - nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line?) ! nav: never clear NavId on some setup (e.g. gamepad centric) - nav: code to focus child-window on restoring NavId appears to have issue: e.g. when focus change is implicit because of window closure. - nav: configuration flag to disable global shortcuts (currently only CTRL-Tab) ? - nav: Home/End behavior when navigable item is not fully visible at the edge of scrolling? should be backtrack to keep item into view? - nav: NavScrollToBringItemIntoView() with item bigger than view should focus top-right? Repro: using Nav in "About Window" - nav: wrap around logic to allow e.g. grid based layout (pressing NavRight on the right-most element would go to the next row, etc.). see internal's NavMoveRequestTryWrapping(). - nav: patterns to make it possible for arrows key to update selection - nav: restore/find nearest NavId when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name) - nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem - nav: NavFlattened: ESC on a flattened child should select something. - nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child. - nav: NavFlattened: init request doesn't select items that are part of a NavFlattened child - nav: NavFlattened: cannot access menu-bar of a flattened child window with Alt/menu key (not a very common use case..). - nav/treenode: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?) - nav/menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons. - nav/menus: allow pressing Menu to leave a sub-menu. - nav/menus: a way to access the main menu bar with Alt? (currently needs CTRL+TAB) or last focused window menu bar? - nav/menus: when using the main menu bar, even though we restore focus after, the underlying window loses its title bar highlight during menu manipulation. could we prevent it? - nav/menus: main menu bar currently cannot restore a NULL focus. Could save NavWindow at the time of being focused, similarly to what popup do? - nav/menus: Alt,Up could open the first menu (e.g. "File") currently it tends to nav into the window/collapse menu. Do do that we would need custom transition? - nav/windowing: configure fade-in/fade-out delay on Ctrl+Tab? - nav/windowing: when CTRL-Tab/windowing is active, the HoveredWindow detection doesn't take account of the window display re-ordering. - nav: simulate right-click or context activation? (SHIFT+F10) - nav: tabs should go through most/all widgets (in submission order?). - nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys. - nav: when activating a button that changes label (without a static ID) or disappear, can we somehow automatically recover into a nearest highlight item? - nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable. - focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622) - focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame) - focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787) - viewport: make it possible to have no main/hosting viewport - viewport: We set ImGuiViewportFlags_NoFocusOnAppearing in a way that is required for GLFW/SDL binding, but could be handled better without on a custom e.g. Win32 bindings. It prevents newly dragged-out viewports from taking the focus, which makes ALT+F4 more ambiguous. - viewport: not focusing newly undocked viewport means clicking back on previous one doesn't bring OS window to front. - viewport: with platform decoration enabled, platform may force constraint (e.g. minimum size) - viewport: use getfocus/setfocus api to synchronize imgui<>platform focus better (e.g imgui-side ctrl-tab can focus os window, OS initial setup and alt-tab can focus imgui window etc.) - viewport: store per-viewport/monitor DPI in .ini file so an application reload or main window changing DPI on reload can be properly patched for. - viewport: implicit/fallback Debug window can hog a zombie viewport (harmless, noisy?) > could at least clear out the reference on a per session basis? - viewport: need to clarify how to use GetMousePos() from a user point of view. - platform: glfw: no support for ImGuiBackendFlags_HasMouseHoveredViewport. - platform: sdl: no support for ImGuiBackendFlags_HasMouseHoveredViewport. maybe we could use SDL_GetMouseFocus() / SDL_WINDOW_MOUSE_FOCUS if imgui could fallback on its heuristic when NoInputs is set - platform: sdl: no refresh of monitor/display (SDL doesn't seem to have an event for it). - platform: sdl: multi-viewport + minimized window seems to break mouse wheel events (at least under Win32). - inputs: we need an explicit flag about whether the imgui window is focused, to be able to distinguish focused key releases vs alt-tabbing all release behaviors. - inputs: rework IO system to be able to pass actual ordered/timestamped events. use an event queue? (~#335, #71) - inputs: support track pad style scrolling & slider edit. - inputs/io: backspace and arrows in the context of a text input could use system repeat rate. - inputs/io: clarify/standardize/expose repeat rate and repeat delays (#1808) - inputs/scrolling: support for smooth scrolling (#2462, #2569) - misc: idle: expose "woken up" boolean (set by inputs) and/or animation time (for cursor blink) for back-end to be able stop refreshing easily. - misc: idle: if cursor blink if the _only_ visible animation, core imgui could rewrite vertex alpha to avoid CPU pass on ImGui:: calls. - misc: idle: if cursor blink if the _only_ visible animation, could even expose a dirty rectangle that optionally can be leverage by some app to render in a smaller viewport, getting rid of much pixel shading cost. - misc: no way to run a root-most GetID() with ImGui:: api since there's always a Debug window in the stack. (mentioned in #2960) - misc: make the ImGuiCond values linear (non-power-of-two). internal storage for ImGuiWindow can use integers to combine into flags (Why?) - misc: PushItemFlag(): add a flag to disable keyboard capture when used with mouse? (#1682) - misc: use more size_t in public api? - misc: possible compile-time support for string view/range instead of char* would e.g. facilitate usage with Rust (#683) - misc: possible compile-time support for wchar_t instead of char*? - remote: make a system like RemoteImGui first-class citizen/project (#75) - demo: find a way to demonstrate textures in the examples application, as it such a common issue for new users. - demo: demonstrate using PushStyleVar() in more details. - demo: add vertical separator demo - demo: add virtual scrolling example? - demo: demonstrate Plot offset - demo: window size constraint: square demo is broken when resizing from edges (#1975), would need to rework the callback system to solve this - examples: window minimize, maximize (#583) - examples: provide a zero frame-rate/idle example. - examples: dx11/dx12: try to use new swapchain blit models (#2970) - backends: report it better when not able to create texture? - backends: apple: example_apple should be using modern GL3. - backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440) - backends: opengl: rename imgui_impl_opengl2 to impl_opengl_legacy and imgui_impl_opengl3 to imgui_impl_opengl? (#1900) - backends: opengl: could use a single vertex buffer and glBufferSubData for uploads? - backends: opengl: explicitly disable GL_STENCIL_TEST in bindings. - backends: opengl: consider gl_lite loader https://github.com/ApoorvaJ/Papaya/blob/3808e39b0f45d4ca4972621c847586e4060c042a/src/libs/gl_lite.h - backends: vulkan: viewport: support for synchronized swapping of multiple swap chains. - backends: bgfx: https://gist.github.com/RichardGale/6e2b74bc42b3005e08397236e4be0fd0 - backends: mscriptem: with refactored examples, we could provide a direct imgui_impl_emscripten platform layer (see eg. https://github.com/floooh/sokol-samples/blob/master/html5/imgui-emsc.cc#L42) - bindings: ways to use clang ast dump to generate bindings or helpers for bindings? (e.g. clang++ -Xclang -ast-dump=json imgui.h) - optimization: replace vsnprintf with stb_printf? using IMGUI_USE_STB_SPRINTF.(#1038) - optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request. - optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335) - optimization: fully covered window (covered by another with non-translucent bg + WindowRounding worth of padding) may want to clip rendering. - optimization: use another hash function than crc32, e.g. FNV1a - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - optimization: turn some the various stack vectors into statically-sized arrays