omar
|
bef0a13283
|
Examples: Comments about GLSL version not being the same as GL context version. (#1828)
|
2018-05-21 11:28:30 +02:00 |
|
omar
|
cd602b8832
|
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
|
2018-03-23 12:03:57 +01:00 |
|
omar
|
a2ed3ee2cf
|
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
|
2018-03-06 19:48:30 +01:00 |
|
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
|
2018-02-16 19:18:16 +01:00 |
|
omar
|
3171f90a1a
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
|
2018-02-06 19:54:30 +01:00 |
|
omar
|
4b49f03a40
|
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
|
2018-02-05 23:16:40 +01:00 |
|
omar
|
73d493c780
|
Examples: Organized header files to make available features more visible.
|
2018-02-05 20:34:11 +01:00 |
|
omar
|
36f00811b9
|
Examples: Comments to guide people unfamiliar with the librairies used.
|
2017-10-28 19:28:22 +02:00 |
|
ocornut
|
fdc4299c6c
|
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
2016-03-25 22:27:43 +01:00 |
|
ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
2016-03-24 11:00:47 +01:00 |
|
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
2015-11-29 11:25:15 +00:00 |
|
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
2015-11-16 22:12:18 +01:00 |
|
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
2015-11-16 22:05:22 +01:00 |
|