omar
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6789ea3482
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Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
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David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
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omar
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f159eb35fb
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Examples: SDL: Removed unused code. (#2484)
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2019-04-22 10:43:14 +02:00 |
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omar
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d16dbc5b87
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
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2019-02-11 18:52:08 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
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a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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2018-09-03 19:36:02 +02:00 |
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omar
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b127027cbd
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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2018-08-28 16:08:04 +02:00 |
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omar
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ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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2018-07-23 17:31:13 +02:00 |
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omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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omar
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fff014dfed
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Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
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2018-07-10 18:29:57 +02:00 |
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omar
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6201cad2b4
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Examples: Comments, Demo: Log early out, TODO. (#1553)
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2018-07-09 11:43:53 +02:00 |
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omar
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cdf51cad2d
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Comments, documentation
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2018-06-11 19:52:40 +02:00 |
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omar
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5a13e4dcde
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Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
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2018-06-10 15:58:21 +02:00 |
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omar
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8d58fbb5ed
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Examples: Renamed example folders. (#1870)
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2018-06-10 15:42:14 +02:00 |
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