omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
|
omar
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ce13426a1a
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Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
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2017-12-24 18:45:11 +01:00 |
|
omar
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1b86e7343f
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Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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2017-12-24 18:16:22 +01:00 |
|
omar
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c8b5b569da
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Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d447cd
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2017-11-28 11:26:14 +01:00 |
|
omar
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e000ee0116
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Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)
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2017-11-28 10:48:01 +01:00 |
|
omar
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fba704bf5d
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Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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2017-11-01 14:24:09 +01:00 |
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omar
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cb38caeda4
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Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
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2017-10-28 18:21:44 +02:00 |
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omar
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c14a66970b
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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2017-10-23 09:57:59 +02:00 |
|
omar
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b3099d650c
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Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
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2017-10-04 19:28:04 -07:00 |
|
omar
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842e88a8e3
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Examples: Avoid using ImColor() to not tempt newcomers into looking at it
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2017-09-27 15:47:08 +02:00 |
|
omar
|
b8ade0b94f
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Examples: Main: Removed call to SetNextWindowSize()
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2017-09-01 17:07:19 +02:00 |
|
omar
|
7e452ec737
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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2017-08-11 13:36:28 +08:00 |
|
omar
|
645875a240
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Examples: Enable vsync by default in example applications (#1213, #1151)
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2017-07-23 16:13:17 +08:00 |
|
ocornut
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731ff3d3f5
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Examples: DirectX9: Removed dependency on dx3x9 (remainder) (#611)
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2016-05-03 11:12:59 +02:00 |
|
ocornut
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94ec3d534e
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Examples: Header comments.
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2015-11-29 11:25:15 +00:00 |
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ocornut
|
5c52e9ec0d
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Examples: Clarified comments. Removed font merging example from comments.
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2015-11-29 11:11:03 +00:00 |
|
ocornut
|
83e6cfbec0
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Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
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2015-11-22 21:23:56 +00:00 |
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ocornut
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e858d229a0
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Examples: update all examples with same comment (#389)
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2015-10-30 10:45:16 +01:00 |
|
ocornut
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4842ac3bc6
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Fonts: added Cousine-Regular.ttf
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2015-07-15 14:56:29 -06:00 |
|
ocornut
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0224d29a35
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Examples: comments.
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2015-07-15 09:05:17 -06:00 |
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ocornut
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fcec337061
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Examples: Simplified font examples comments.
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2015-07-15 07:05:34 -06:00 |
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ocornut
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d25578efd8
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Examples: initializing float + missing comment.
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2015-04-03 12:11:41 +01:00 |
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ocornut
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3abfb85613
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Comments on font loading, fixed commented out paths and added DroidSans in the list
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2015-03-28 11:48:42 +00:00 |
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ocornut
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cb285c4d35
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Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
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2015-03-16 11:53:36 +00:00 |
|
ocornut
|
7c9bd71512
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Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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2015-03-14 10:41:42 +00:00 |
|
ocornut
|
2b0acc128c
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Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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2015-03-14 10:32:29 +00:00 |
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ocornut
|
0911526424
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Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
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2015-03-13 09:49:38 +00:00 |
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ocornut
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f9c833b4a5
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Examples: DirectX9 example cleanup to match DirectX11 structure.
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2015-03-09 14:55:46 +00:00 |
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ocornut
|
866fa95aaa
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Examples: DirectX9 example application handle window resizing.
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2015-03-09 14:13:29 +00:00 |
|
ocornut
|
b4165c43ff
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Examples: Refactored directx11_example to be easier to copy & paste into user application.
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2015-03-09 13:45:23 +00:00 |
|
ocornut
|
a3f3793cb6
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Examples: Tweaks.
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2015-03-09 13:05:18 +00:00 |
|
ocornut
|
7397425097
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Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
|
2015-03-09 13:03:46 +00:00 |
|
ocornut
|
be9fe9489c
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Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
|
2015-03-06 21:39:55 +00:00 |
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ocornut
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e269125c3a
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Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
|
2015-03-06 21:11:14 +00:00 |
|
ocornut
|
40b04a3701
|
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
|
2015-02-27 09:51:11 +00:00 |
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ocornut
|
0d63e0ce60
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Examples: DirectX examples applications all have a Console for debugging.
|
2015-02-22 13:45:07 +00:00 |
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ocornut
|
cb0a4db048
|
Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
|
2015-02-11 18:28:17 +00:00 |
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ocornut
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d65e051a07
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Minor formatting tweaks, comments
|
2015-02-11 18:14:39 +00:00 |
|
ocornut
|
381c7428c1
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Examples: changed default background color.
|
2015-01-31 20:08:43 +00:00 |
|
ocornut
|
b0eac255ca
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Warning fixes for 64-bit architectures
|
2015-01-20 01:01:25 +01:00 |
|
ocornut
|
edcf2d3bf6
|
Examples: more comments on loading fonts.
|
2015-01-18 11:38:14 +00:00 |
|
ocornut
|
1916a0c78c
|
Renamed FontAtlas to Fonts. Further cleanup/comments.
|
2015-01-18 10:46:49 +00:00 |
|
ocornut
|
2c31599bcc
|
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
|
2015-01-17 22:15:29 +00:00 |
|
ocornut
|
cb9a3235be
|
Removed PixelCenterOffset, uncesssary
|
2015-01-17 17:17:18 +00:00 |
|
ocornut
|
ab8d2782c6
|
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
|
2015-01-15 18:07:44 +00:00 |
|
ocornut
|
62ecdd21a5
|
Examples: Added a color slider for the background color + tweak first example use of button.s
|
2015-01-15 09:59:18 +00:00 |
|
ocornut
|
0f4d74d614
|
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
2015-01-11 21:06:57 +00:00 |
|
ocornut
|
241e8086fa
|
Mde it optional to new() io.Font - however it stills needs to be loaded.
|
2015-01-11 18:27:05 +00:00 |
|
ocornut
|
a09f426b89
|
TAB to spaces
|
2015-01-11 17:56:43 +00:00 |
|
ocornut
|
20bb6270bc
|
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
|
2015-01-11 17:17:43 +00:00 |
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