Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)

This commit is contained in:
omar
2018-07-10 18:29:57 +02:00
parent b829671df1
commit fff014dfed
6 changed files with 120 additions and 26 deletions

View File

@ -10,8 +10,8 @@
// https://github.com/ocornut/imgui
// About GLSL version:
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
// The 'glsl_version' initialization parameter defaults to "#version 130" if NULL.
// Only override if your GL version doesn't handle this GLSL version (see table at the top of imgui_impl_opengl3.cpp). Keep NULL if unsure!
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();