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Internals: Windows hidden with HiddenFramesRegular (but NOT HiddenFramesForResize) preserve their SizeContents, so restoring a auto-resize window after it's been hidden by tabs won't reset its size for a frame. Arguable. Let's see how it goes. (Followup to b48e295bddbf965d7382ec5578ed05d2fe601114)
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@ -51,6 +51,7 @@ Other Changes:
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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- Added ImGuiWindowFlags_UnsavedDocument window flag to append '*' to title without altering
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the ID, as a convenience to avoid using the ### operator.
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the ID, as a convenience to avoid using the ### operator.
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- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
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- Window: Contents size is preserved while a window collapsed. Fix auto-resizing window losing their size for one frame when uncollapsed.
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- Window: Contents size is preserved while a window contents is hidden (unless it is hidden for resizing purpose).
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- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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- Window: Resizing windows from edge is now enabled by default (io.ConfigWindowsResizeFromEdges=true). Note that
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it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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it only works _if_ the back-end sets ImGuiBackendFlags_HasMouseCursors, which the standard back-end do.
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- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
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- Window: Added io.ConfigWindowsMoveFromTitleBarOnly option. Still is ignored by window with no title bars (often popups).
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@ -4334,6 +4334,8 @@ static ImVec2 CalcSizeContents(ImGuiWindow* window)
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{
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{
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if (window->Collapsed)
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if (window->Collapsed)
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return window->SizeContents;
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return window->SizeContents;
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if (window->Hidden && window->HiddenFramesForResize == 0 && window->HiddenFramesRegular > 0)
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return window->SizeContents;
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ImVec2 sz;
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ImVec2 sz;
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sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x));
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sz.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : (window->DC.CursorMaxPos.x - window->Pos.x + window->Scroll.x));
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