mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
ImFont: Added RenderChar() helper.
This commit is contained in:
parent
29e259a43c
commit
fe73a23cf5
1
imgui.h
1
imgui.h
@ -1324,6 +1324,7 @@ struct ImFont
|
|||||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
||||||
|
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const;
|
||||||
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1940,6 +1940,22 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
|||||||
return text_size;
|
return text_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
|
||||||
|
{
|
||||||
|
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
|
||||||
|
return;
|
||||||
|
if (const Glyph* glyph = FindGlyph(c))
|
||||||
|
{
|
||||||
|
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
||||||
|
pos.x = (float)(int)pos.x + DisplayOffset.x;
|
||||||
|
pos.y = (float)(int)pos.y + DisplayOffset.y;
|
||||||
|
ImVec2 pos_tl(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale);
|
||||||
|
ImVec2 pos_br(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale);
|
||||||
|
draw_list->PrimReserve(6, 4);
|
||||||
|
draw_list->PrimRectUV(pos_tl, pos_br, ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const
|
void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width, bool cpu_fine_clip) const
|
||||||
{
|
{
|
||||||
if (!text_end)
|
if (!text_end)
|
||||||
@ -2034,11 +2050,11 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||||||
if (c != ' ' && c != '\t')
|
if (c != ' ' && c != '\t')
|
||||||
{
|
{
|
||||||
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
|
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
|
||||||
float y1 = (float)(y + glyph->Y0 * scale);
|
float y1 = y + glyph->Y0 * scale;
|
||||||
float y2 = (float)(y + glyph->Y1 * scale);
|
float y2 = y + glyph->Y1 * scale;
|
||||||
|
|
||||||
float x1 = (float)(x + glyph->X0 * scale);
|
float x1 = x + glyph->X0 * scale;
|
||||||
float x2 = (float)(x + glyph->X1 * scale);
|
float x2 = x + glyph->X1 * scale;
|
||||||
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
||||||
{
|
{
|
||||||
// Render a character
|
// Render a character
|
||||||
|
Loading…
Reference in New Issue
Block a user