Merge branch 'viewport' into docking

# Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl2/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
This commit is contained in:
omar
2018-09-21 11:52:32 +02:00
5 changed files with 18 additions and 1 deletions

View File

@ -8813,6 +8813,7 @@ static void ImGui::NavUpdateWindowing()
// Apply final focus
if (apply_focus_window && (g.NavWindow == NULL || apply_focus_window != g.NavWindow->RootWindowDockStop))
{
ImGuiViewport* previous_viewport = g.NavWindow ? g.NavWindow->Viewport : NULL;
g.NavDisableHighlight = false;
g.NavDisableMouseHover = true;
apply_focus_window = NavRestoreLastChildNavWindow(apply_focus_window);
@ -8824,6 +8825,10 @@ static void ImGui::NavUpdateWindowing()
// If the window only has a menu layer, select it directly
if (apply_focus_window->DC.NavLayerActiveMask == (1 << 1))
g.NavLayer = 1;
// Request OS level focus
if (apply_focus_window->Viewport != previous_viewport && g.PlatformIO.Platform_SetWindowFocus)
g.PlatformIO.Platform_SetWindowFocus(apply_focus_window->Viewport);
}
if (apply_focus_window)
g.NavWindowingTarget = NULL;