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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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@ -1447,8 +1447,10 @@ struct IMGUI_API ImGuiWindow
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ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
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ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
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ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerMainRect, InnerClipRect;
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ImRect OuterRectClipped; // == WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerMainRect; //
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ImRect InnerWorkRect; // == InnerMainRect minus WindowPadding.x
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ImRect InnerWorkRectClipped; // == InnerMainRect minus WindowPadding.x, clipped within viewport or parent clip rect.
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ImVec2ih HitTestHoleSize, HitTestHoleOffset;
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ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
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int LastFrameActive; // Last frame number the window was Active.
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