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https://github.com/Drezil/imgui.git
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts: imgui.cpp
This commit is contained in:
commit
fd44b9440b
@ -1,17 +1,29 @@
|
||||
Those are standalone ready-to-build applications to demonstrate ImGui.
|
||||
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files.
|
||||
Binaries of those demos are available from the main GitHub page.
|
||||
|
||||
ImGui is highly portable and only requires a few things to run:
|
||||
- Providing mouse/keyboard inputs
|
||||
- Load the font atlas texture into GPU memory
|
||||
- Providing a render function to process the drawing commands (we rendere indexed textured triangles)
|
||||
- Extra just as clipboard support, mouse cursor supports, Windows IME support.
|
||||
So this is essentially what those examples are doing + the obligatory cruft for portability.
|
||||
|
||||
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
|
||||
external library like the ones used here.
|
||||
I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
||||
Please let me know if they don't work with your setup!
|
||||
You can probably just import the .cpp files into your own system and figure out the linkage from there.
|
||||
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
||||
directly with a command-line compiler.
|
||||
|
||||
opengl_example/
|
||||
OpenGL example, using GLFW + fixed pipeline.
|
||||
This is simple and should work for all OpenGL enabled applications.
|
||||
Prefer following this example to learn how ImGui works, because it is the simplest shortest one!
|
||||
Prefer following this example to learn how ImGui works!
|
||||
|
||||
opengl3_example/
|
||||
OpenGL example, using GLFW/GL3W + programmable pipeline.
|
||||
This uses more modern calls and custom shaders.
|
||||
This uses more modern OpenGL calls and custom shaders.
|
||||
Even if your application is using modern OpenGL you are better off copying the code from the fixed pipeline version!
|
||||
I don't think there is an advantage using this over the simpler example, but it is provided for reference.
|
||||
|
||||
directx9_example/
|
||||
|
@ -14,5 +14,3 @@ g++ -I ../imgui main.cpp imgui_impl_a5.cpp ../imgui/imgui.cpp -lallegro -lallegr
|
||||
```
|
||||
cl /MD /I <a5path\include> /I ..\imgui main.cpp imgui_impl_a5.cpp ..\imgui\imgui.cpp /link /LIBPATH:<a5path\lib> allegro-5.0.10-monolith-md.lib user32.lib
|
||||
```
|
||||
|
||||
public domain
|
||||
|
@ -1,6 +1,6 @@
|
||||
// ImGui Allegro 5 bindings
|
||||
// https://github.com/ocornut/imgui
|
||||
// by @birthggd, public domain
|
||||
// by @birthggd
|
||||
|
||||
#include <stdint.h> // uint64_t
|
||||
#include <cstring> // memcpy
|
||||
|
@ -1,6 +1,6 @@
|
||||
// ImGui Allegro 5 bindings
|
||||
// https://github.com/ocornut/imgui
|
||||
// by @birthggd, public domain
|
||||
// by @birthggd
|
||||
|
||||
#pragma once
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
// ImGui - standalone example application for Allegro 5
|
||||
// public domain
|
||||
|
||||
#include <stdint.h>
|
||||
#include <allegro5/allegro.h>
|
||||
|
72
imgui.cpp
72
imgui.cpp
@ -138,6 +138,7 @@
|
||||
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||
|
||||
<<<<<<< HEAD
|
||||
- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
|
||||
this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
|
||||
- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
|
||||
@ -157,6 +158,7 @@
|
||||
- each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
|
||||
- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
|
||||
- refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!
|
||||
- 2015/07/10 (1.43) - changed SameLine() parameters from int to float.
|
||||
- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
|
||||
- 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
|
||||
- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
|
||||
@ -1315,7 +1317,7 @@ struct ImGuiState
|
||||
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
||||
bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
|
||||
ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
|
||||
float SettingsDirtyTimer;
|
||||
ImVector<ImGuiIniData> Settings;
|
||||
int DisableHideTextAfterDoubleHash;
|
||||
@ -2427,13 +2429,14 @@ void ImGui::Render()
|
||||
ImGui::End();
|
||||
|
||||
// Click to focus window and start moving (after we're done with all our widgets)
|
||||
if (!g.ActiveId)
|
||||
g.MovedWindow = NULL;
|
||||
if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
|
||||
{
|
||||
if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
|
||||
{
|
||||
if (g.HoveredRootWindow != NULL)
|
||||
{
|
||||
IM_ASSERT(g.MovedWindow == NULL);
|
||||
g.MovedWindow = g.HoveredWindow;
|
||||
SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
|
||||
}
|
||||
@ -6190,7 +6193,7 @@ static bool SliderFloatN(const char* label, float* v, int components, float v_mi
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -6232,7 +6235,7 @@ static bool SliderIntN(const char* label, int* v, int components, int v_min, int
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -6416,7 +6419,7 @@ static bool DragFloatN(const char* label, float* v, int components, float v_spee
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -6456,10 +6459,10 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
|
||||
|
||||
bool value_changed = ImGui::DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
value_changed |= ImGui::DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
|
||||
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
||||
ImGui::EndGroup();
|
||||
@ -6494,7 +6497,7 @@ static bool DragIntN(const char* label, int* v, int components, float v_speed, i
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -6534,10 +6537,10 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
|
||||
|
||||
bool value_changed = ImGui::DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? IM_INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
value_changed |= ImGui::DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display_format_max ? display_format_max : display_format);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
|
||||
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
||||
ImGui::EndGroup();
|
||||
@ -6701,7 +6704,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
if (label_size.x > 0)
|
||||
SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
|
||||
if (label_size.x > 0)
|
||||
{
|
||||
@ -6759,7 +6762,7 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
if (label_size.x > 0)
|
||||
SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
|
||||
if (label_size.x > 0)
|
||||
{
|
||||
@ -7150,6 +7153,8 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
|
||||
edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
|
||||
}
|
||||
if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
|
||||
edit_state.StbState.insert_mode = true;
|
||||
if (!is_multiline && (focus_requested_by_tab || (user_clicked && is_ctrl_down)))
|
||||
select_all = true;
|
||||
}
|
||||
@ -7449,11 +7454,18 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
if (edit_state.CursorFollow)
|
||||
{
|
||||
// Horizontal scroll in chunks of quarter width
|
||||
if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
|
||||
{
|
||||
const float scroll_increment_x = size.x * 0.25f;
|
||||
if (cursor_offset.x < edit_state.ScrollX)
|
||||
edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
|
||||
else if (cursor_offset.x - size.x >= edit_state.ScrollX)
|
||||
edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
|
||||
}
|
||||
else
|
||||
{
|
||||
edit_state.ScrollX = 0.0f;
|
||||
}
|
||||
|
||||
// Vertical scroll
|
||||
if (is_multiline)
|
||||
@ -7595,13 +7607,13 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
|
||||
if (step > 0.0f)
|
||||
{
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
|
||||
{
|
||||
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
||||
value_changed = true;
|
||||
}
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
|
||||
{
|
||||
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
||||
@ -7612,7 +7624,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
|
||||
|
||||
if (label_size.x > 0)
|
||||
{
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
|
||||
ItemSize(label_size, style.FramePadding.y);
|
||||
}
|
||||
@ -7645,7 +7657,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -7688,7 +7700,7 @@ static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextF
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags);
|
||||
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
}
|
||||
@ -8362,7 +8374,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
||||
for (int n = 0; n < components; n++)
|
||||
{
|
||||
if (n > 0)
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
if (n + 1 == components)
|
||||
ImGui::PushItemWidth(w_item_last);
|
||||
value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
|
||||
@ -8397,7 +8409,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
||||
break;
|
||||
}
|
||||
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
|
||||
const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
|
||||
if (ImGui::ColorButton(col_display))
|
||||
@ -8405,7 +8417,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
||||
|
||||
if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
|
||||
{
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
const char* button_titles[3] = { "RGB", "HSV", "HEX" };
|
||||
if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups))
|
||||
g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
|
||||
@ -8413,7 +8425,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
||||
}
|
||||
|
||||
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
||||
@ -8635,11 +8647,11 @@ void ImGui::EndGroup()
|
||||
}
|
||||
|
||||
// Gets back to previous line and continue with horizontal layout
|
||||
// column_x == 0 : follow on previous item
|
||||
// columm_x != 0 : align to specified column
|
||||
// pos_x == 0 : follow on previous item
|
||||
// pos_x != 0 : align to specified column
|
||||
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
|
||||
// spacing_w >= 0 : enforce spacing
|
||||
void ImGui::SameLine(int column_x, int spacing_w)
|
||||
void ImGui::SameLine(float pos_x, float spacing_w)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -8647,16 +8659,16 @@ void ImGui::SameLine(int column_x, int spacing_w)
|
||||
return;
|
||||
|
||||
float x, y;
|
||||
if (column_x != 0)
|
||||
if (pos_x != 0.0f)
|
||||
{
|
||||
if (spacing_w < 0) spacing_w = 0;
|
||||
x = window->Pos.x + (float)column_x + (float)spacing_w;
|
||||
if (spacing_w < 0.0f) spacing_w = 0.0f;
|
||||
x = window->Pos.x + pos_x + spacing_w;
|
||||
y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x;
|
||||
x = window->DC.CursorPosPrevLine.x + (float)spacing_w;
|
||||
if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
|
||||
x = window->DC.CursorPosPrevLine.x + spacing_w;
|
||||
y = window->DC.CursorPosPrevLine.y;
|
||||
}
|
||||
window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
|
||||
@ -11638,7 +11650,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
}
|
||||
}
|
||||
ImGui::PlotLines("##Graph", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::SameLine(0, (int)ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::BeginGroup();
|
||||
ImGui::Text("Graph");
|
||||
ImGui::Checkbox("pause", &pause);
|
||||
|
5
imgui.h
5
imgui.h
@ -171,7 +171,7 @@ namespace ImGui
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IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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IMGUI_API void EndGroup();
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets or groups to layout them horizontally
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void Spacing(); // add spacing
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IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
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IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
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@ -462,6 +462,8 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
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ImGuiInputTextFlags_NoHorizontalScroll = 1 << 12, // Disable following the cursor horizontally
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ImGuiInputTextFlags_AlwaysInsertMode = 1 << 13, // Insert mode
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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@ -924,6 +926,7 @@ struct ImGuiTextEditCallbackData
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// NB: calling those function loses selection.
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void DeleteChars(int pos, int bytes_count);
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void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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// ImColor() is just a helper that implicity converts to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
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Reference in New Issue
Block a user