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@ -138,6 +138,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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<<<<<<< HEAD
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- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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- 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
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this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
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this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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- if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
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@ -157,6 +158,7 @@
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- each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
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- each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
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- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
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- if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index your buffer. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
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- refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!
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- refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!
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- 2015/07/10 (1.43) - changed SameLine() parameters from int to float.
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- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
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- 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
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- 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
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- 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
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- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
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- 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
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@ -1315,7 +1317,7 @@ struct ImGuiState
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Pointer is only valid if ActiveID is the "#MOVE" identifier of a window.
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float SettingsDirtyTimer;
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float SettingsDirtyTimer;
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ImVector<ImGuiIniData> Settings;
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ImVector<ImGuiIniData> Settings;
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int DisableHideTextAfterDoubleHash;
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int DisableHideTextAfterDoubleHash;
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@ -2427,13 +2429,14 @@ void ImGui::Render()
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ImGui::End();
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ImGui::End();
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// Click to focus window and start moving (after we're done with all our widgets)
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// Click to focus window and start moving (after we're done with all our widgets)
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if (!g.ActiveId)
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g.MovedWindow = NULL;
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
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{
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{
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if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
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if (!(g.FocusedWindow && !g.FocusedWindow->WasActive && g.FocusedWindow->Active)) // Unless we just made a popup appear
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{
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{
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if (g.HoveredRootWindow != NULL)
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if (g.HoveredRootWindow != NULL)
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{
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{
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IM_ASSERT(g.MovedWindow == NULL);
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g.MovedWindow = g.HoveredWindow;
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g.MovedWindow = g.HoveredWindow;
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SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
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SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
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}
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}
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@ -6190,7 +6193,7 @@ static bool SliderFloatN(const char* label, float* v, int components, float v_mi
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{
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{
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ImGui::PushID(i);
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ImGui::PushID(i);
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value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
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value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopID();
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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}
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}
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@ -6232,7 +6235,7 @@ static bool SliderIntN(const char* label, int* v, int components, int v_min, int
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{
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{
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ImGui::PushID(i);
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ImGui::PushID(i);
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value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format);
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value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopID();
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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}
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}
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@ -6416,7 +6419,7 @@ static bool DragFloatN(const char* label, float* v, int components, float v_spee
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{
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{
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ImGui::PushID(i);
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ImGui::PushID(i);
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value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
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value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopID();
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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}
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}
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@ -6456,10 +6459,10 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
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bool value_changed = ImGui::DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
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bool value_changed = ImGui::DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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value_changed |= ImGui::DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
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value_changed |= ImGui::DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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@ -6494,7 +6497,7 @@ static bool DragIntN(const char* label, int* v, int components, float v_speed, i
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{
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{
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ImGui::PushID(i);
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ImGui::PushID(i);
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value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
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value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopID();
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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}
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}
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@ -6534,10 +6537,10 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
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bool value_changed = ImGui::DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? IM_INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
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bool value_changed = ImGui::DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? IM_INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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value_changed |= ImGui::DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display_format_max ? display_format_max : display_format);
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value_changed |= ImGui::DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? IM_INT_MAX : v_max, display_format_max ? display_format_max : display_format);
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::EndGroup();
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ImGui::EndGroup();
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@ -6701,7 +6704,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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ImRect total_bb = check_bb;
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ImRect total_bb = check_bb;
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if (label_size.x > 0)
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if (label_size.x > 0)
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SameLine(0, (int)style.ItemInnerSpacing.x);
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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if (label_size.x > 0)
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{
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{
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@ -6759,7 +6762,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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ImRect total_bb = check_bb;
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ImRect total_bb = check_bb;
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if (label_size.x > 0)
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if (label_size.x > 0)
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SameLine(0, (int)style.ItemInnerSpacing.x);
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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if (label_size.x > 0)
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{
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{
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@ -7150,6 +7153,8 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
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edit_state.StbState.select_start = ImMin(edit_state.StbState.select_start, edit_state.CurLenW);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
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edit_state.StbState.select_end = ImMin(edit_state.StbState.select_end, edit_state.CurLenW);
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}
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}
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if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
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edit_state.StbState.insert_mode = true;
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if (!is_multiline && (focus_requested_by_tab || (user_clicked && is_ctrl_down)))
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if (!is_multiline && (focus_requested_by_tab || (user_clicked && is_ctrl_down)))
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select_all = true;
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select_all = true;
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}
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}
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@ -7449,11 +7454,18 @@ static bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (edit_state.CursorFollow)
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if (edit_state.CursorFollow)
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{
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{
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// Horizontal scroll in chunks of quarter width
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// Horizontal scroll in chunks of quarter width
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const float scroll_increment_x = size.x * 0.25f;
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if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
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if (cursor_offset.x < edit_state.ScrollX)
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{
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edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
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const float scroll_increment_x = size.x * 0.25f;
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else if (cursor_offset.x - size.x >= edit_state.ScrollX)
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if (cursor_offset.x < edit_state.ScrollX)
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edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
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edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
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else if (cursor_offset.x - size.x >= edit_state.ScrollX)
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edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
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}
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else
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{
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edit_state.ScrollX = 0.0f;
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}
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// Vertical scroll
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// Vertical scroll
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if (is_multiline)
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if (is_multiline)
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@ -7595,13 +7607,13 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
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if (step > 0.0f)
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if (step > 0.0f)
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{
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{
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, style.ItemInnerSpacing.x);
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if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
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if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
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|
{
|
|
|
|
{
|
|
|
|
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
|
|
|
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
|
|
|
value_changed = true;
|
|
|
|
value_changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
|
|
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
|
|
|
|
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
|
|
|
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
|
|
|
@ -7612,7 +7624,7 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
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|
|
|
|
|
|
|
|
|
if (label_size.x > 0)
|
|
|
|
if (label_size.x > 0)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
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|
RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
|
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|
RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
|
|
|
|
ItemSize(label_size, style.FramePadding.y);
|
|
|
|
ItemSize(label_size, style.FramePadding.y);
|
|
|
|
}
|
|
|
|
}
|
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|
@ -7645,7 +7657,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
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|
{
|
|
|
|
{
|
|
|
|
ImGui::PushID(i);
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|
ImGui::PushID(i);
|
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|
|
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
|
|
|
|
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
|
|
|
|
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
|
|
|
ImGui::PopID();
|
|
|
|
ImGui::PopID();
|
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|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::PopItemWidth();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -7688,7 +7700,7 @@ static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextF
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ImGui::PushID(i);
|
|
|
|
ImGui::PushID(i);
|
|
|
|
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags);
|
|
|
|
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags);
|
|
|
|
ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
|
|
|
ImGui::PopID();
|
|
|
|
ImGui::PopID();
|
|
|
|
ImGui::PopItemWidth();
|
|
|
|
ImGui::PopItemWidth();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -8362,7 +8374,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|
|
|
for (int n = 0; n < components; n++)
|
|
|
|
for (int n = 0; n < components; n++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (n > 0)
|
|
|
|
if (n > 0)
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
|
|
if (n + 1 == components)
|
|
|
|
if (n + 1 == components)
|
|
|
|
ImGui::PushItemWidth(w_item_last);
|
|
|
|
ImGui::PushItemWidth(w_item_last);
|
|
|
|
value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
|
|
|
|
value_changed |= ImGui::DragInt(ids[n], &i[n], 1.0f, 0, 255, fmt[n]);
|
|
|
@ -8397,7 +8409,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
|
|
|
|
|
|
|
|
|
|
const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
|
|
|
|
const ImVec4 col_display(col[0], col[1], col[2], 1.0f);
|
|
|
|
if (ImGui::ColorButton(col_display))
|
|
|
|
if (ImGui::ColorButton(col_display))
|
|
|
@ -8405,7 +8417,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|
|
|
|
|
|
|
|
|
|
|
if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
|
|
|
|
if (window->DC.ColorEditMode == ImGuiColorEditMode_UserSelectShowButton)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
|
|
const char* button_titles[3] = { "RGB", "HSV", "HEX" };
|
|
|
|
const char* button_titles[3] = { "RGB", "HSV", "HEX" };
|
|
|
|
if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups))
|
|
|
|
if (ButtonEx(button_titles[edit_mode], ImVec2(0,0), ImGuiButtonFlags_DontClosePopups))
|
|
|
|
g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
|
|
|
|
g.ColorEditModeStorage.SetInt(id, (edit_mode + 1) % 3); // Don't set local copy of 'edit_mode' right away!
|
|
|
@ -8413,7 +8425,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, style.ItemInnerSpacing.x);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
|
|
|
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
|
|
|
@ -8635,11 +8647,11 @@ void ImGui::EndGroup()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Gets back to previous line and continue with horizontal layout
|
|
|
|
// Gets back to previous line and continue with horizontal layout
|
|
|
|
// column_x == 0 : follow on previous item
|
|
|
|
// pos_x == 0 : follow on previous item
|
|
|
|
// columm_x != 0 : align to specified column
|
|
|
|
// pos_x != 0 : align to specified column
|
|
|
|
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
|
|
|
|
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
|
|
|
|
// spacing_w >= 0 : enforce spacing
|
|
|
|
// spacing_w >= 0 : enforce spacing
|
|
|
|
void ImGui::SameLine(int column_x, int spacing_w)
|
|
|
|
void ImGui::SameLine(float pos_x, float spacing_w)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
ImGuiState& g = *GImGui;
|
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
|
ImGuiWindow* window = GetCurrentWindow();
|
|
|
@ -8647,16 +8659,16 @@ void ImGui::SameLine(int column_x, int spacing_w)
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
float x, y;
|
|
|
|
float x, y;
|
|
|
|
if (column_x != 0)
|
|
|
|
if (pos_x != 0.0f)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (spacing_w < 0) spacing_w = 0;
|
|
|
|
if (spacing_w < 0.0f) spacing_w = 0.0f;
|
|
|
|
x = window->Pos.x + (float)column_x + (float)spacing_w;
|
|
|
|
x = window->Pos.x + pos_x + spacing_w;
|
|
|
|
y = window->DC.CursorPosPrevLine.y;
|
|
|
|
y = window->DC.CursorPosPrevLine.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (spacing_w < 0) spacing_w = (int)g.Style.ItemSpacing.x;
|
|
|
|
if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
|
|
|
|
x = window->DC.CursorPosPrevLine.x + (float)spacing_w;
|
|
|
|
x = window->DC.CursorPosPrevLine.x + spacing_w;
|
|
|
|
y = window->DC.CursorPosPrevLine.y;
|
|
|
|
y = window->DC.CursorPosPrevLine.y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
|
|
|
|
window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
|
|
|
@ -11638,7 +11650,7 @@ void ImGui::ShowTestWindow(bool* opened)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ImGui::PlotLines("##Graph", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
|
|
|
ImGui::PlotLines("##Graph", values.Data, values.Size, values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
|
|
|
ImGui::SameLine(0, (int)ImGui::GetStyle().ItemInnerSpacing.x);
|
|
|
|
ImGui::SameLine(0, ImGui::GetStyle().ItemInnerSpacing.x);
|
|
|
|
ImGui::BeginGroup();
|
|
|
|
ImGui::BeginGroup();
|
|
|
|
ImGui::Text("Graph");
|
|
|
|
ImGui::Text("Graph");
|
|
|
|
ImGui::Checkbox("pause", &pause);
|
|
|
|
ImGui::Checkbox("pause", &pause);
|
|
|
|