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InputText: Add ImGuiInputTextFlags_CallbackEdit, selection helpers in ImGuiInputTextCallbackData(). Add simple InputText() callbacks demo.
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@ -37,8 +37,13 @@ HOW TO UPDATE?
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Other Changes:
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- InputText: Added selection helpers in ImGuiInputTextCallbackData().
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- InputText: Added ImGuiInputTextFlags_CallbackEdit to modify internally owned buffer after an edit.
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(note that InputText() already returns true on edit, the callback is useful mainly to manipulate the
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underlying buffer while focus is active).
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- DragFloat, DragScalar: Fixed ImGuiSliderFlags_ClampOnInput not being honored in the special case
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where v_min == v_max. (#3361)
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- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
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-----------------------------------------------------------------------
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6
imgui.h
6
imgui.h
@ -854,6 +854,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_NoUndoRedo = 1 << 16, // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
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ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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ImGuiInputTextFlags_CallbackEdit = 1 << 19, // Callback on any edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline()
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ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data
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@ -1634,9 +1635,10 @@ struct ImGuiIO
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// Shared state of InputText(), passed as an argument to your callback when a ImGuiInputTextFlags_Callback* flag is used.
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// The callback function should return 0 by default.
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// Callbacks (follow a flag name and see comments in ImGuiInputTextFlags_ declarations for more details)
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// - ImGuiInputTextFlags_CallbackEdit: Callback on buffer edit (note that InputText() already returns true on edit, the callback is useful mainly to manipulate the underlying buffer while focus is active)
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// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
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// - ImGuiInputTextFlags_CallbackCompletion: Callback on pressing TAB
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// - ImGuiInputTextFlags_CallbackHistory: Callback on pressing Up/Down arrows
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// - ImGuiInputTextFlags_CallbackAlways: Callback on each iteration
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// - ImGuiInputTextFlags_CallbackCharFilter: Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
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// - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
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struct ImGuiInputTextCallbackData
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@ -1663,6 +1665,8 @@ struct ImGuiInputTextCallbackData
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IMGUI_API ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
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void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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@ -1177,8 +1177,11 @@ static void ShowDemoWindowWidgets()
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static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
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static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::TreePop();
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}
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ImGui::Text("Password input");
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if (ImGui::TreeNode("Password Input"))
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{
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static char password[64] = "password123";
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ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
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ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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@ -1187,6 +1190,62 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Completion, History, Edit Callbacks"))
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{
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struct Funcs
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{
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static int MyCallback(ImGuiInputTextCallbackData* data)
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{
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion)
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{
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data->InsertChars(data->CursorPos, "..");
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}
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else if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory)
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{
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Up!");
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data->SelectAll();
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, "Pressed Down!");
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data->SelectAll();
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}
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}
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else if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit)
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{
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// Toggle casing of first character
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char c = data->Buf[0];
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if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z')) data->Buf[0] ^= 32;
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data->BufDirty = true;
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// Increment a counter
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int* p_int = (int*)data->UserData;
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*p_int = *p_int + 1;
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}
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return 0;
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}
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};
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static char buf1[64];
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ImGui::InputText("Completion", buf1, 64, ImGuiInputTextFlags_CallbackCompletion, Funcs::MyCallback);
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ImGui::SameLine(); HelpMarker("Here we append \"..\" each time Tab is pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
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static char buf2[64];
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ImGui::InputText("History", buf2, 64, ImGuiInputTextFlags_CallbackHistory, Funcs::MyCallback);
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ImGui::SameLine(); HelpMarker("Here we replace and select text each time Up/Down are pressed. See 'Examples>Console' for a more meaningful demonstration of using this callback.");
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static char buf3[64];
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static int edit_count = 0;
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ImGui::InputText("Edit", buf3, 64, ImGuiInputTextFlags_CallbackEdit, Funcs::MyCallback, (void*)&edit_count);
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ImGui::SameLine(); HelpMarker("Here we toggle the casing of the first character on every edits + count edits.");
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ImGui::SameLine(); ImGui::Text("(%d)", edit_count);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Resize Callback"))
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{
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// To wire InputText() with std::string or any other custom string type,
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@ -858,6 +858,7 @@ struct IMGUI_API ImGuiInputTextState
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float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
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bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
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bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
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bool Edited; // edited this frame
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ImGuiInputTextFlags UserFlags; // Temporarily set while we call user's callback
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ImGuiInputTextCallback UserCallback; // "
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void* UserCallbackData; // "
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@ -3514,6 +3514,7 @@ static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
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ImWchar* dst = obj->TextW.Data + pos;
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// We maintain our buffer length in both UTF-8 and wchar formats
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obj->Edited = true;
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obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
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obj->CurLenW -= n;
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@ -3548,6 +3549,7 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
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memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
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memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
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obj->Edited = true;
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obj->CurLenW += new_text_len;
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obj->CurLenA += new_text_len_utf8;
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obj->TextW[obj->CurLenW] = '\0';
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@ -3946,6 +3948,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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IM_ASSERT(state != NULL);
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backup_current_text_length = state->CurLenA;
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state->Edited = false;
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state->BufCapacityA = buf_size;
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state->UserFlags = flags;
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state->UserCallback = callback;
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@ -4183,7 +4186,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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// User callback
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if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
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if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackEdit | ImGuiInputTextFlags_CallbackAlways)) != 0)
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{
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IM_ASSERT(callback != NULL);
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@ -4205,8 +4208,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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event_flag = ImGuiInputTextFlags_CallbackHistory;
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event_key = ImGuiKey_DownArrow;
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}
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else if ((flags & ImGuiInputTextFlags_CallbackEdit) && state->Edited)
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{
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event_flag = ImGuiInputTextFlags_CallbackEdit;
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}
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else if (flags & ImGuiInputTextFlags_CallbackAlways)
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{
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event_flag = ImGuiInputTextFlags_CallbackAlways;
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}
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if (event_flag)
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{
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