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Merge branch 'examples_refactor' into viewport
# Conflicts: # examples/directx10_example/main.cpp # examples/directx11_example/main.cpp # examples/directx12_example/main.cpp # examples/opengl3_example/main.cpp # examples/sdl_opengl2_example/main.cpp # examples/sdl_opengl3_example/main.cpp # examples/sdl_vulkan_example/main.cpp # examples/vulkan_example/main.cpp # imgui.h
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@ -176,6 +176,7 @@ static void ImGui_ImplGlfw_UpdateMouse()
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io.MouseHoveredViewport = 0;
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// Update buttons
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ImGuiIO& io = ImGui::GetIO();
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for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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{
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// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
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