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Examples: displaying more font information.
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26
imgui.cpp
26
imgui.cpp
@ -11165,25 +11165,35 @@ void ImGui::ShowTestWindow(bool* opened)
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if (ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size))
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{
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ImGui::TextWrapped("Tip: Load fonts with GetIO().Fonts->AddFontFromFileTTF().");
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for (int i = 0; i < ImGui::GetIO().Fonts->Fonts.Size; i++)
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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if (ImGui::TreeNode("Atlas texture"))
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{
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ImFont* font = ImGui::GetIO().Fonts->Fonts[i];
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ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
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ImGui::TreePop();
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}
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ImGui::PushItemWidth(100);
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for (int i = 0; i < atlas->Fonts.Size; i++)
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{
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ImFont* font = atlas->Fonts[i];
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ImGui::BulletText("Font %d: %.2f pixels, %d glyphs", i, font->FontSize, font->Glyphs.Size);
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ImGui::TreePush((void*)i);
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if (i > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { atlas->Fonts[i] = atlas->Fonts[0]; atlas->Fonts[0] = font; } }
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ImGui::PushFont(font);
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ImGui::Text("The quick brown fox jumps over the lazy dog");
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ImGui::PopFont();
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if (i > 0 && ImGui::Button("Set as default"))
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if (ImGui::TreeNode("Details"))
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{
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ImGui::GetIO().Fonts->Fonts[i] = ImGui::GetIO().Fonts->Fonts[0];
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ImGui::GetIO().Fonts->Fonts[0] = font;
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ImGui::DragFloat("font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this font
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ImGui::Text("Ascent: %f, Descent: %f", font->Ascent, font->Descent);
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ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
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ImGui::TreePop();
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}
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ImGui::SliderFloat("font scale", &font->Scale, 0.3f, 2.0f, "%.1f"); // scale only this font
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ImGui::TreePop();
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}
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static float window_scale = 1.0f;
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ImGui::SliderFloat("this window scale", &window_scale, 0.3f, 2.0f, "%.1f"); // scale only this window
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ImGui::SliderFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
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ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::PopItemWidth();
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ImGui::SetWindowFontScale(window_scale);
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ImGui::TreePop();
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}
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