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@ -103,9 +103,9 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data)
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glEnable(GL_TEXTURE_2D);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
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// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
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// you may need to backup/reset/restore current shader using the lines below. DO NOT MODIFY THIS FILE! Add the code in your calling function:
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// GLint last_program;
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// GLint last_program;
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// glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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// glUseProgram(0);
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// ImGui_ImplOpenGL2_RenderDrawData(...);
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