Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)

This commit is contained in:
omar
2018-02-28 18:35:16 +01:00
parent 997d1bd0eb
commit fc3c3de70d
3 changed files with 149 additions and 3 deletions

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@ -11,7 +11,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface
// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiRendererInterface.
// 2018-XX-XX: DirectX11: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplDX11_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.