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Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). (#2550, #1875)
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@ -44,6 +44,8 @@ Other Changes:
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- Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple
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times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000").
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It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
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- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
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after EndGroup(). (#2550, #1875)
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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Combine with RasterizerFlags::MonoHinting for best results.
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14
imgui.cpp
14
imgui.cpp
@ -2692,6 +2692,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdBlockNavInputFlags = 0;
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g.ActiveIdAllowOverlap = false;
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g.ActiveIdWindow = window;
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g.ActiveIdHasBeenEditedThisFrame = false;
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if (id)
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{
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g.ActiveIdIsAlive = id;
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@ -2759,6 +2760,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
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IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
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IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out.
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//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
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g.ActiveIdHasBeenEditedThisFrame = true;
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g.ActiveIdHasBeenEditedBefore = true;
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g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
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}
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@ -3532,6 +3534,7 @@ void ImGui::NewFrame()
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g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
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g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore;
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g.ActiveIdIsAlive = 0;
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g.ActiveIdHasBeenEditedThisFrame = false;
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g.ActiveIdPreviousFrameIsAlive = false;
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g.ActiveIdIsJustActivated = false;
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if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId)
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@ -4336,6 +4339,8 @@ bool ImGui::IsItemDeactivated()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated)
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return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
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return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
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}
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@ -6832,6 +6837,15 @@ void ImGui::EndGroup()
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window->DC.LastItemId = g.ActiveIdPreviousFrame;
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window->DC.LastItemRect = group_bb;
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// Forward Edited flag
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if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame)
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
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// Forward Deactivated flag
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
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if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
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window->DC.GroupStack.pop_back();
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//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
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}
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@ -381,7 +381,9 @@ enum ImGuiItemStatusFlags_
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ImGuiItemStatusFlags_HoveredRect = 1 << 0,
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ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
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ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
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ImGuiItemStatusFlags_ToggledSelection = 1 << 3 // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
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ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
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ImGuiItemStatusFlags_HasDeactivated = 1 << 4, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
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ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui-test only]
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@ -863,6 +865,7 @@ struct ImGuiContext
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bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
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int ActiveIdBlockNavInputFlags;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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@ -1046,6 +1049,7 @@ struct ImGuiContext
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ActiveIdAllowOverlap = false;
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ActiveIdHasBeenPressedBefore = false;
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ActiveIdHasBeenEditedBefore = false;
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ActiveIdHasBeenEditedThisFrame = false;
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ActiveIdAllowNavDirFlags = 0x00;
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ActiveIdBlockNavInputFlags = 0x00;
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ActiveIdClickOffset = ImVec2(-1,-1);
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