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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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@ -84,10 +84,12 @@ Other Changes:
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- Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
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- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
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- Backends: SDL_Renderer: Added SDL_Renderer backend compatible with upcoming SDL 2.0.18. (#3926) [@1bsyl]
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- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
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a direct unclipped PushClipRect() call. (#4464)
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- Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) [@lfnoise]
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- Backends: All renderers: Normalize clipping rect handling across backends. (#4464)
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- Examples: Added SDL + SDL_Renderer example in "examples/example_sdl_sdlrenderer/" folder. (#3926) [@1bsyl]
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