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		| @@ -3299,8 +3299,9 @@ void ImGui::NewFrame() | ||||
|     g.CurrentPopupStack.resize(0); | ||||
|     ClosePopupsOverWindow(g.NavWindow); | ||||
|  | ||||
|     // Create implicit window - we will only render it if the user has added something to it. | ||||
|     // Create implicit/fallback window - which we will only render it if the user has added something to it. | ||||
|     // We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. | ||||
|     // This fallback is particularly important as it avoid ImGui:: calls from crashing. | ||||
|     SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver); | ||||
|     Begin("Debug##Default"); | ||||
|  | ||||
| @@ -4455,7 +4456,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au | ||||
|     ImGuiWindowFlags flags = window->Flags; | ||||
|     if ((flags & ImGuiWindowFlags_NoResize) || (flags & ImGuiWindowFlags_AlwaysAutoResize) || window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) | ||||
|         return; | ||||
|     if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit Debug window. | ||||
|     if (window->WasActive == false) // Early out to avoid running this code for e.g. an hidden implicit/fallback Debug window. | ||||
|         return; | ||||
|  | ||||
|     const int resize_border_count = g.IO.ConfigResizeWindowsFromEdges ? 4 : 0; | ||||
|   | ||||
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