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Drags, Sliders: Tweaks.
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@ -59,7 +59,7 @@ Breaking Changes:
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to fix the warning/assert and get a _similar_ effect as previous uses of power >1.0f.
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See https://github.com/ocornut/imgui/issues/3361 for all details.
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Kept inline redirection functions (will obsolete) apart for: DragFloatRange2(), VSliderFloat(), VSliderScalar().
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For those three the 'float power=1.0f' version were removed directly as they were most unlikely ever used.
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For those three the 'float power=1.0f' version was removed directly as they were most unlikely ever used.
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Other Changes:
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@ -80,6 +80,8 @@ Other Changes:
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to disable rounding underlying value to match precision of the display format string. (#642)
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- Drag, Slider: Added ImGuiDragFlags_NoInput/ImGuiSliderFlags_NoInput to disable turning
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widget into a text input with CTRL+Click or Nav Enter.
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- Nav, Slider: Fix using keyboard/gamepad controls with certain logarithmic sliders where
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pushing a direction near zero values would be cancelled out. [@Shironekoben]
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- DragFloatRange2, DragIntRange2: Fixed an issue allowing to drag out of bounds when both
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min and max value are on the same value. (#1441)
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- InputText, ImDrawList: Fixed assert triggering when drawing single line of text with more
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@ -181,7 +181,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- slider: step option (#1183)
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- slider style: fill % of the bar instead of positioning a drag.
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- knob: rotating knob widget (#942)
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- drag float: power/logarithmic slider and drags are weird. (#1316)
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- drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e)
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- drag float: up/down axis
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- drag float: power != 0.0f with current value being outside the range keeps the value stuck.
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- drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits)
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