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https://github.com/Drezil/imgui.git
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Refactor to move the responsability of SetHovered() to ItemHoverable() - previously IsHovered(). Simpler and the parallel to ItemAdd is clearer with the new name.
This commit is contained in:
parent
2159629e9e
commit
fafe65a8fc
41
imgui.cpp
41
imgui.cpp
@ -1961,7 +1961,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
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return true;
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return true;
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}
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}
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// This is roughly matching the behavior of internal-facing IsHovered()
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// This is roughly matching the behavior of internal-facing ItemHoverable() which is
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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// - we allow hovering to be true when ActiveId==window->MoveID, so that clicking on non-interactive items such as a Text() item still returns true with IsItemHovered())
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bool ImGui::IsItemHovered()
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bool ImGui::IsItemHovered()
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{
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{
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@ -1985,8 +1985,8 @@ bool ImGui::IsItemRectHovered()
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return IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max);
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return IsMouseHoveringRect(window->DC.LastItemRect.Min, window->DC.LastItemRect.Max);
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}
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}
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// Internal facing IsHovered() differs slightly from IsItemHovered().
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// Internal facing ItemHoverable() used when submitting widgets. Differs slightly from IsItemHovered().
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bool ImGui::IsHovered(const ImRect& bb, ImGuiID id)
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bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
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if (g.HoveredId != 0 && g.HoveredId != id && !g.HoveredIdAllowOverlap)
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@ -2001,6 +2001,8 @@ bool ImGui::IsHovered(const ImRect& bb, ImGuiID id)
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return false;
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return false;
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if (!IsWindowContentHoverable(window))
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if (!IsWindowContentHoverable(window))
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return false;
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return false;
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SetHoveredID(id);
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return true;
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return true;
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}
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}
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@ -5683,14 +5685,13 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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g.HoveredWindow = window;
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g.HoveredWindow = window;
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bool pressed = false;
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bool pressed = false;
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bool hovered = IsHovered(bb, id);
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bool hovered = ItemHoverable(bb, id);
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if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window)
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if ((flags & ImGuiButtonFlags_FlattenChilds) && g.HoveredRootWindow == window)
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g.HoveredWindow = backup_hovered_window;
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g.HoveredWindow = backup_hovered_window;
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if (hovered)
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if (hovered)
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{
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{
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SetHoveredID(id);
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
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{
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{
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// | CLICKING | HOLDING with ImGuiButtonFlags_Repeat
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// | CLICKING | HOLDING with ImGuiButtonFlags_Repeat
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@ -6757,10 +6758,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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return false;
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}
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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SetHoveredID(id);
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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@ -6814,10 +6812,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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ItemSize(bb, style.FramePadding.y);
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ItemSize(bb, style.FramePadding.y);
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if (!ItemAdd(frame_bb, &id))
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if (!ItemAdd(frame_bb, &id))
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return false;
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return false;
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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SetHoveredID(id);
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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@ -7057,10 +7052,7 @@ bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, f
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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return false;
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return false;
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}
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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SetHoveredID(id);
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if (!display_format)
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if (!display_format)
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display_format = "%.3f";
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display_format = "%.3f";
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@ -7263,6 +7255,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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ItemSize(total_bb, style.FramePadding.y);
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, NULL))
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if (!ItemAdd(total_bb, NULL))
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return;
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return;
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const bool hovered = ItemHoverable(inner_bb, 0);
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// Determine scale from values if not specified
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// Determine scale from values if not specified
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if (scale_min == FLT_MAX || scale_max == FLT_MAX)
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if (scale_min == FLT_MAX || scale_max == FLT_MAX)
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@ -7290,7 +7283,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
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// Tooltip on hover
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// Tooltip on hover
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int v_hovered = -1;
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int v_hovered = -1;
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if (IsHovered(inner_bb, 0))
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if (hovered)
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{
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{
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const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
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const int v_idx = (int)(t * item_count);
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const int v_idx = (int)(t * item_count);
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@ -7851,6 +7844,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (!ItemAdd(total_bb, &id))
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if (!ItemAdd(total_bb, &id))
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return false;
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return false;
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}
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}
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const bool hovered = ItemHoverable(frame_bb, id);
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if (hovered)
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g.MouseCursor = ImGuiMouseCursor_TextInput;
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// Password pushes a temporary font with only a fallback glyph
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// Password pushes a temporary font with only a fallback glyph
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if (is_password)
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if (is_password)
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@ -7876,12 +7872,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
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const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
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const bool hovered = IsHovered(frame_bb, id);
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if (hovered)
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{
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SetHoveredID(id);
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g.MouseCursor = ImGuiMouseCursor_TextInput;
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}
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_clicked = hovered && io.MouseClicked[0];
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
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const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
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@ -9073,8 +9063,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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if (!enabled) PopStyleColor();
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if (!enabled) PopStyleColor();
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}
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}
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bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
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const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
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if (menuset_is_open)
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if (menuset_is_open)
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g.NavWindow = backed_nav_window;
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g.NavWindow = backed_nav_window;
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@ -771,7 +771,7 @@ namespace ImGui
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IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
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IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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IMGUI_API bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
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IMGUI_API bool IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged);
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IMGUI_API bool IsHovered(const ImRect& bb, ImGuiID id);
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IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
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IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop = true); // Return true if focus is requested
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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