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Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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@ -53,6 +53,9 @@ int main(int, char**)
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// Inform SDL that we will be using metal for rendering. Without this hint initialization of metal renderer may fail.
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "metal");
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// Enable native IME.
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL+Metal example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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if (window == NULL)
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{
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