Demo: Comments, even though nobody appears to read the comments.

This commit is contained in:
ocornut 2016-11-07 17:33:46 +01:00
parent 3689efb726
commit faafcf418d

View File

@ -1804,6 +1804,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::PopItemWidth(); ImGui::PopItemWidth();
} }
// Demonstrate creating a fullscreen menu bar and populating it.
static void ShowExampleAppMainMenuBar() static void ShowExampleAppMainMenuBar()
{ {
if (ImGui::BeginMainMenuBar()) if (ImGui::BeginMainMenuBar())
@ -1882,6 +1883,7 @@ static void ShowExampleMenuFile()
if (ImGui::MenuItem("Quit", "Alt+F4")) {} if (ImGui::MenuItem("Quit", "Alt+F4")) {}
} }
// Demonstrate creating a window which gets auto-resized according to its content.
static void ShowExampleAppAutoResize(bool* p_open) static void ShowExampleAppAutoResize(bool* p_open)
{ {
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize)) if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
@ -1898,6 +1900,7 @@ static void ShowExampleAppAutoResize(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrate creating a window with custom resize constraints.
static void ShowExampleAppConstrainedResize(bool* p_open) static void ShowExampleAppConstrainedResize(bool* p_open)
{ {
struct CustomConstraints // Helper functions to demonstrate programmatic constraints struct CustomConstraints // Helper functions to demonstrate programmatic constraints
@ -1935,6 +1938,7 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrate creating a simple static window with no decoration.
static void ShowExampleAppFixedOverlay(bool* p_open) static void ShowExampleAppFixedOverlay(bool* p_open)
{ {
ImGui::SetNextWindowPos(ImVec2(10,10)); ImGui::SetNextWindowPos(ImVec2(10,10));
@ -1949,10 +1953,12 @@ static void ShowExampleAppFixedOverlay(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
static void ShowExampleAppManipulatingWindowTitle(bool*) static void ShowExampleAppManipulatingWindowTitle(bool*)
{ {
// By default, Windows are uniquely identified by their title. // By default, Windows are uniquely identified by their title.
// You can use the "##" and "###" markers to manipulate the display/ID. Read FAQ at the top of this file! // You can use the "##" and "###" markers to manipulate the display/ID.
// Using "##" to display same title but have unique identifier. // Using "##" to display same title but have unique identifier.
ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiSetCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiSetCond_FirstUseEver);
@ -1974,6 +1980,7 @@ static void ShowExampleAppManipulatingWindowTitle(bool*)
ImGui::End(); ImGui::End();
} }
// Demonstrate using the low-level ImDrawList to draw custom shapes.
static void ShowExampleAppCustomRendering(bool* p_open) static void ShowExampleAppCustomRendering(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiSetCond_FirstUseEver);
@ -2073,6 +2080,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrating creating a simple console window, with scrolling, filtering, completion and history.
// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions. // For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
struct ExampleAppConsole struct ExampleAppConsole
{ {
@ -2422,6 +2430,7 @@ struct ExampleAppLog
} }
}; };
// Demonstrate creating a simple log window with basic filtering.
static void ShowExampleAppLog(bool* p_open) static void ShowExampleAppLog(bool* p_open)
{ {
static ExampleAppLog log; static ExampleAppLog log;
@ -2439,6 +2448,7 @@ static void ShowExampleAppLog(bool* p_open)
log.Draw("Example: Log", p_open); log.Draw("Example: Log", p_open);
} }
// Demonstrate create a window with multiple child windows.
static void ShowExampleAppLayout(bool* p_open) static void ShowExampleAppLayout(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiSetCond_FirstUseEver);
@ -2484,6 +2494,7 @@ static void ShowExampleAppLayout(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrate create a simple property editor.
static void ShowExampleAppPropertyEditor(bool* p_open) static void ShowExampleAppPropertyEditor(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiSetCond_FirstUseEver);
@ -2556,6 +2567,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
ImGui::End(); ImGui::End();
} }
// Demonstrate/test rendering huge amount of text, and the incidence of clipping.
static void ShowExampleAppLongText(bool* p_open) static void ShowExampleAppLongText(bool* p_open)
{ {
ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver); ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);