Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut
2021-09-07 18:20:12 +02:00
10 changed files with 357 additions and 262 deletions

View File

@ -42,18 +42,25 @@ Breaking Changes:
Other Changes:
- Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
- Windows: Fixed background order of overlapping childs submitted sequentially. (#4493)
- InputTextMultiline: Fixed label size not being included into window contents rect unless
the whole widget is clipped.
- InputText: Allow cancelling/validating input with gamepad nav events to facilitate undoing
an accidental press on NavInput (Triangle button on PS4/PS5) without a wired keyboard. (#2321)
- TextUnformatted: Accept null ranges including (NULL,NULL) without asserting, in order to conform
to common idioms (e.g. passing .data(), .data() + .size() from a null string). (#3615)
- Nav: Fixed toggling menu layer with Alt or exiting menu layer with Esc not moving mouse when
the NavEnableSetMousePos config flag is set.
- Menus: adjust closing logic to accomodate for varying font size and dpi.
- Drag and Drop: Fixed using BeginDragDropSource() inside a BeginChild() that returned false. (#4515)
- PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349) [@filippocrocchini]
- IO: Added 'io.WantCaptureMouseUnlessPopupClose' alternative to `io.WantCaptureMouse'. (#4480)
This allows apps to receive the click on void when that click is used to close popup (by default,
clicking on a void when a popup is open will close the popup but not release io.WantCaptureMouse).
- Fonts: imgui_freetype: Fixed crash when FT_Render_Glyph() fails to render a glyph and returns NULL
(which apparently happens with Freetype 2.11). (#4394, #4145?).
- Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
- Backends: OpenGL3: Fixed our new GL loader conflicting with user using GL3W. (#4445)
- Backends: OpenGL3: Fixed our custom GL loader conflicting with user using GL3W. (#4445) [@rokups]
- Backends: WebGPU: Fixed for latest specs. (#4472) [@Kangz]
- Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted via
a direct unclipped PushClipRect() call. (#4464)