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Inputs: Internal: added SetItemUsingMouseWheel() and mechanism to request mouse wheel for both HoveredId and ActiveId. (#2891)
Based on @kudaba PR.
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@ -1275,9 +1275,11 @@ struct ImGuiContext
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float WheelingWindowTimer;
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// Item/widgets state and tracking information
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ImGuiID HoveredId; // Hovered widget
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ImGuiID HoveredId; // Hovered widget, filled during the frame
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ImGuiID HoveredIdPreviousFrame;
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bool HoveredIdAllowOverlap;
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bool HoveredIdUsingMouseWheel; // Hovered widget will use mouse wheel. Blocks scrolling the underlying window.
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bool HoveredIdPreviousFrameUsingMouseWheel;
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bool HoveredIdDisabled; // At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
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float HoveredIdTimer; // Measure contiguous hovering time
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float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
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@ -1290,6 +1292,7 @@ struct ImGuiContext
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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bool ActiveIdUsingMouseWheel; // Active widget will want to read mouse wheel. Blocks scrolling the underlying window.
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ImU32 ActiveIdUsingNavDirMask; // Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
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ImU32 ActiveIdUsingNavInputMask; // Active widget will want to read those nav inputs.
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ImU64 ActiveIdUsingKeyInputMask; // Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
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@ -1501,6 +1504,7 @@ struct ImGuiContext
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HoveredId = HoveredIdPreviousFrame = 0;
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HoveredIdAllowOverlap = false;
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HoveredIdUsingMouseWheel = HoveredIdPreviousFrameUsingMouseWheel = false;
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HoveredIdDisabled = false;
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HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
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ActiveId = 0;
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@ -1512,6 +1516,7 @@ struct ImGuiContext
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ActiveIdHasBeenPressedBefore = false;
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ActiveIdHasBeenEditedBefore = false;
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ActiveIdHasBeenEditedThisFrame = false;
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ActiveIdUsingMouseWheel = false;
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ActiveIdUsingNavDirMask = 0x00;
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ActiveIdUsingNavInputMask = 0x00;
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ActiveIdUsingKeyInputMask = 0x00;
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@ -2267,6 +2272,7 @@ namespace ImGui
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// Inputs
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// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
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IMGUI_API void SetItemUsingMouseWheel();
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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inline bool IsActiveIdUsingNavInput(ImGuiNavInput input) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavInputMask & (1 << input)) != 0; }
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inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; IM_ASSERT(key < 64); return (g.ActiveIdUsingKeyInputMask & ((ImU64)1 << key)) != 0; }
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