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MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
In dire need of removing BeginGroup()/EndGroup() from menu-bar code, fo r sanity.
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@ -47,6 +47,9 @@ Other changes:
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- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
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- InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer.
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(regression from 1.89.2, only happened in some states). (#6783, #6000)
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(regression from 1.89.2, only happened in some states). (#6783, #6000)
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- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
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- BeginListBox(): Fixed not consuming SetNextWindowXXX data when returning false.
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- MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously
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register contents size in a way that would affect the scrolling layer.
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Was most often noticable when using an horizontal scrollbar. (#6789)
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- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
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- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
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@ -1872,10 +1872,10 @@ struct ImGuiContext
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ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
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ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
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ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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ImVector<ImGuiItemFlags>ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
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ImVector<ImGuiItemFlags> ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
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ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
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ImVector<ImGuiGroupData> GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
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ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupData> OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImVector<ImGuiPopupData> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImVector<ImGuiNavTreeNodeData> NavTreeNodeStack; // Stack for TreeNode() when a NavLeft requested is emitted.
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ImVector<ImGuiNavTreeNodeData> NavTreeNodeStack; // Stack for TreeNode() when a NavLeft requested is emitted.
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int BeginMenuCount;
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int BeginMenuCount;
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@ -7035,12 +7035,18 @@ void ImGui::EndMenuBar()
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PopClipRect();
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PopClipRect();
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PopID();
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PopID();
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window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
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window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->Pos.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
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g.GroupStack.back().EmitItem = false;
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EndGroup(); // Restore position on layer 0
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// FIXME: Extremely confusing, cleanup by (a) working on WorkRect stack system (b) not using a Group confusingly here.
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ImGuiGroupData& group_data = g.GroupStack.back();
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group_data.EmitItem = false;
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ImVec2 restore_cursor_max_pos = group_data.BackupCursorMaxPos;
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window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, window->DC.CursorMaxPos.x - window->Scroll.x); // Convert ideal extents for scrolling layer equivalent.
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EndGroup(); // Restore position on layer 0 // FIXME: Misleading to use a group for that backup/restore
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.IsSameLine = false;
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window->DC.IsSameLine = false;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.MenuBarAppending = false;
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window->DC.MenuBarAppending = false;
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window->DC.CursorMaxPos = restore_cursor_max_pos;
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}
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}
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// Important: calling order matters!
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// Important: calling order matters!
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