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Added storage for up to 5 mouse buttons for convenience (even though ImGui itself only uses 1)
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@ -110,7 +110,6 @@
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ISSUES AND TODO-LIST
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ISSUES AND TODO-LIST
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- misc: allow user to call NewFrame() multiple times without a render.
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- misc: allow user to call NewFrame() multiple times without a render.
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- misc: add extra mouse buttons for user storage (and clarify that ImGui doesn't use them)
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- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit?
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- window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit?
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- window: support horizontal scroll
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- window: support horizontal scroll
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@ -151,7 +150,6 @@
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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- keyboard: full keyboard navigation and focus
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- keyboard: full keyboard navigation and focus
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- misc: not thread-safe
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- misc: not thread-safe
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- tooltip: add a BeginTooltip()/EndTooltip() helper.
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- optimisation/render: use indexed rendering
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- optimisation/render: use indexed rendering
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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- optimisation/render: merge command-list of all windows into one command-list?
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- optimisation/render: merge command-list of all windows into one command-list?
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12
imgui.h
12
imgui.h
@ -402,7 +402,7 @@ struct ImGuiIO
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// Input - Fill before calling NewFrame()
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// Input - Fill before calling NewFrame()
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ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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bool MouseDown[2]; // Mouse buttons
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bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
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int MouseWheel; // Mouse wheel: -1,0,+1
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int MouseWheel; // Mouse wheel: -1,0,+1
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeyShift; // Keyboard modifier pressed: Shift
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@ -419,11 +419,11 @@ struct ImGuiIO
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// [Internal] ImGui will maintain those fields for you
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// [Internal] ImGui will maintain those fields for you
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ImVec2 MousePosPrev;
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ImVec2 MousePosPrev;
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ImVec2 MouseDelta;
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ImVec2 MouseDelta;
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bool MouseClicked[2];
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bool MouseClicked[5];
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ImVec2 MouseClickedPos[2];
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ImVec2 MouseClickedPos[5];
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float MouseClickedTime[2];
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float MouseClickedTime[5];
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bool MouseDoubleClicked[2];
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bool MouseDoubleClicked[5];
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float MouseDownTime[2];
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float MouseDownTime[5];
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float KeysDownTime[512];
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float KeysDownTime[512];
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ImGuiIO();
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ImGuiIO();
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