Added storage for up to 5 mouse buttons for convenience (even though ImGui itself only uses 1)

This commit is contained in:
ocornut
2014-08-15 16:22:03 +01:00
parent 6267905a17
commit fa0aa5ace6
2 changed files with 6 additions and 8 deletions

12
imgui.h
View File

@ -402,7 +402,7 @@ struct ImGuiIO
// Input - Fill before calling NewFrame()
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
bool MouseDown[2]; // Mouse buttons
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button) but you can use others as storage for convenience.
int MouseWheel; // Mouse wheel: -1,0,+1
bool KeyCtrl; // Keyboard modifier pressed: Control
bool KeyShift; // Keyboard modifier pressed: Shift
@ -419,11 +419,11 @@ struct ImGuiIO
// [Internal] ImGui will maintain those fields for you
ImVec2 MousePosPrev;
ImVec2 MouseDelta;
bool MouseClicked[2];
ImVec2 MouseClickedPos[2];
float MouseClickedTime[2];
bool MouseDoubleClicked[2];
float MouseDownTime[2];
bool MouseClicked[5];
ImVec2 MouseClickedPos[5];
float MouseClickedTime[5];
bool MouseDoubleClicked[5];
float MouseDownTime[5];
float KeysDownTime[512];
ImGuiIO();