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Merge branch 'master' into docking
# Conflicts: # examples/imgui_examples.sln # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx12.h # examples/imgui_impl_opengl3.cpp # imgui.cpp # imgui_demo.cpp # imgui_internal.h # imgui_widgets.cpp
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@ -345,7 +345,7 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
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}
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//-----------------------------------------------------------------------------
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// ImDrawList
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// [SECTION] ImDrawList
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//-----------------------------------------------------------------------------
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ImDrawListSharedData::ImDrawListSharedData()
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@ -1411,7 +1411,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_mi
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//-----------------------------------------------------------------------------
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// ImDrawListSplitter
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// [SECTION] ImDrawListSplitter
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//-----------------------------------------------------------------------------
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// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
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//-----------------------------------------------------------------------------
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@ -1897,11 +1897,11 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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if (font_cfg.Name[0] == '\0')
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ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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font_cfg.EllipsisChar = (ImWchar)0x0085;
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font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
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font->DisplayOffset.y = 1.0f;
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return font;
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}
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@ -2774,7 +2774,6 @@ ImFont::ImFont()
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FallbackAdvanceX = 0.0f;
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FallbackChar = (ImWchar)'?';
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EllipsisChar = (ImWchar)-1;
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DisplayOffset = ImVec2(0.0f, 0.0f);
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FallbackGlyph = NULL;
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ContainerAtlas = NULL;
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ConfigData = NULL;
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@ -3169,8 +3168,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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if (!glyph || !glyph->Visible)
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return;
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float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
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pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
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pos.x = IM_FLOOR(pos.x);
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pos.y = IM_FLOOR(pos.y);
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draw_list->PrimReserve(6, 4);
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draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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}
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@ -3181,8 +3180,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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// Align to be pixel perfect
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pos.x = IM_FLOOR(pos.x + DisplayOffset.x);
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pos.y = IM_FLOOR(pos.y + DisplayOffset.y);
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pos.x = IM_FLOOR(pos.x);
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pos.y = IM_FLOOR(pos.y);
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float x = pos.x;
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float y = pos.y;
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if (y > clip_rect.w)
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