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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_sdl.cpp # backends/imgui_impl_win32.cpp # imgui.cpp
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@ -35,6 +35,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-06-08: Fix ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
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// 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
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@ -75,6 +76,8 @@ static void ImGui_ImplWin32_UpdateMonitors();
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struct ImGui_ImplWin32_Data
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{
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HWND hWnd;
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HWND MouseHwnd;
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bool MouseTracked;
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INT64 Time;
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INT64 TicksPerSecond;
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ImGuiMouseCursor LastMouseCursor;
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@ -235,49 +238,52 @@ static bool ImGui_ImplWin32_UpdateMouseCursor()
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// Because of that, it is a little more complicated than your typical single-viewport binding code!
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static void ImGui_ImplWin32_UpdateMousePos()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(bd->hWnd != 0);
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// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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// (When multi-viewports are enabled, all imgui positions are same as OS positions)
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if (io.WantSetMousePos)
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{
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POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
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if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
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::ClientToScreen(bd->hWnd, &pos);
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::SetCursorPos(pos.x, pos.y);
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}
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const ImVec2 mouse_pos_prev = io.MousePos;
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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io.MouseHoveredViewport = 0;
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// Set imgui mouse position
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// Obtain focused and hovered window. We forward mouse input when focused or when hovered (and no other window is capturing)
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HWND focused_window = ::GetForegroundWindow();
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HWND hovered_window = bd->MouseHwnd;
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HWND mouse_window = NULL;
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if (hovered_window && (hovered_window == bd->hWnd || ::IsChild(hovered_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)hovered_window)))
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mouse_window = hovered_window;
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else if (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui::FindViewportByPlatformHandle((void*)focused_window)))
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mouse_window = focused_window;
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if (mouse_window == NULL)
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return;
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// Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
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// (When multi-viewports are enabled, all Dear ImGui positions are same as OS positions)
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if (io.WantSetMousePos && mouse_window != NULL)
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{
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POINT pos = { (int)mouse_pos_prev.x, (int)mouse_pos_prev.y };
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if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
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::ClientToScreen(mouse_window, &pos);
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::SetCursorPos(pos.x, pos.y);
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}
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// Set Dear ImGui mouse position from OS position
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POINT mouse_screen_pos;
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if (!::GetCursorPos(&mouse_screen_pos))
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return;
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if (HWND focused_hwnd = ::GetForegroundWindow())
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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if (::IsChild(focused_hwnd, bd->hWnd))
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focused_hwnd = bd->hWnd;
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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// This is the position you can get with GetCursorPos(). In theory adding viewport->Pos is also the reverse operation of doing ScreenToClient().
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if (ImGui::FindViewportByPlatformHandle((void*)focused_hwnd) != NULL)
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io.MousePos = ImVec2((float)mouse_screen_pos.x, (float)mouse_screen_pos.y);
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}
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else
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{
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// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window.)
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// This is the position you can get with GetCursorPos() + ScreenToClient() or from WM_MOUSEMOVE.
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if (focused_hwnd == bd->hWnd)
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{
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POINT mouse_client_pos = mouse_screen_pos;
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::ScreenToClient(focused_hwnd, &mouse_client_pos);
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io.MousePos = ImVec2((float)mouse_client_pos.x, (float)mouse_client_pos.y);
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}
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}
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// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
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// This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.
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io.MousePos = ImVec2((float)mouse_screen_pos.x, (float)mouse_screen_pos.y);
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}
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else
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{
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// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
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// This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.
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POINT mouse_client_pos = mouse_screen_pos;
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::ScreenToClient(bd->hWnd, &mouse_client_pos);
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io.MousePos = ImVec2((float)mouse_client_pos.x, (float)mouse_client_pos.y);
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}
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// (Optional) When using multiple viewports: set io.MouseHoveredViewport to the viewport the OS mouse cursor is hovering.
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@ -441,6 +447,21 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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switch (msg)
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{
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case WM_MOUSEMOVE:
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// We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
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bd->MouseHwnd = hwnd;
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if (!bd->MouseTracked)
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{
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TRACKMOUSEEVENT tme = { sizeof(tme), TME_LEAVE, hwnd, 0 };
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::TrackMouseEvent(&tme);
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bd->MouseTracked = true;
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}
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break;
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case WM_MOUSELEAVE:
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if (bd->MouseHwnd == hwnd)
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bd->MouseHwnd = NULL;
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bd->MouseTracked = false;
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break;
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
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case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
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