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Internals: Merged some changes to facilitate 1D->2D transition for some elements, and merging the stack layout PR (#846)
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@ -211,6 +211,14 @@ static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs)
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// Types
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//-----------------------------------------------------------------------------
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// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D and maintenance of some patches)
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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};
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_None = 0,
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@ -406,9 +414,9 @@ struct ImGuiGroupData
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{
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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float BackupIndentX;
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float BackupGroupOffsetX;
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float BackupCurrentLineHeight;
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ImVec1 BackupIndent;
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ImVec1 BackupGroupOffset;
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ImVec2 BackupCurrentLineSize;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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ImGuiID BackupActiveIdIsAlive;
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@ -894,11 +902,11 @@ struct IMGUI_API ImGuiWindowTempData
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{
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ImVec2 CursorPos;
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ImVec2 CursorPosPrevLine;
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ImVec2 CursorStartPos;
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ImVec2 CursorStartPos; // Initial position in client area with padding
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ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
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float CurrentLineHeight;
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ImVec2 CurrentLineSize;
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float CurrentLineTextBaseOffset;
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float PrevLineHeight;
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ImVec2 PrevLineSize;
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float PrevLineTextBaseOffset;
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float LogLinePosY;
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int TreeDepth;
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@ -930,15 +938,15 @@ struct IMGUI_API ImGuiWindowTempData
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ImVector<ImGuiGroupData>GroupStack;
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int StackSizesBackup[6]; // Store size of various stacks for asserting
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float IndentX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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float GroupOffsetX;
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float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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ImVec1 GroupOffset;
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ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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ImGuiColumnsSet* ColumnsSet; // Current columns set
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ImGuiWindowTempData()
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{
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CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
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CurrentLineHeight = PrevLineHeight = 0.0f;
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CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
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CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
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LogLinePosY = -1.0f;
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TreeDepth = 0;
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@ -960,9 +968,9 @@ struct IMGUI_API ImGuiWindowTempData
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TextWrapPos = -1.0f;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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IndentX = 0.0f;
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GroupOffsetX = 0.0f;
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ColumnsOffsetX = 0.0f;
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Indent = ImVec1(0.0f);
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GroupOffset = ImVec1(0.0f);
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ColumnsOffset = ImVec1(0.0f);
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ColumnsSet = NULL;
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}
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};
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