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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
@ -578,6 +578,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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// CloseCurrentPopup();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags);
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return pressed;
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}
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@ -1960,6 +1961,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return value_changed;
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}
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@ -2399,6 +2401,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
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if (label_size.x > 0.0f)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return value_changed;
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}
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@ -2645,17 +2648,15 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
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}
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// Create text input in place of an active drag/slider (used when doing a CTRL+Click on drag/slider widgets)
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// FIXME: Logic is awkward and confusing. This should be reworked to facilitate using in other situations.
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// FIXME: Facilitate using this in variety of other situations.
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bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id
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SetActiveID(g.ScalarAsInputTextId, window);
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SetHoveredID(0);
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g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
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// On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.
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// We clear ActiveID on the first frame to allow the InputText() taking it back.
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if (g.ScalarAsInputTextId == 0)
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ClearActiveID();
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char fmt_buf[32];
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char data_buf[32];
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@ -2664,11 +2665,11 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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ImStrTrimBlanks(data_buf);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (g.ScalarAsInputTextId == 0) // First frame we started displaying the InputText widget
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if (g.ScalarAsInputTextId == 0)
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{
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IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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IM_ASSERT(g.ActiveId == id);
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g.ScalarAsInputTextId = g.ActiveId;
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SetHoveredID(id);
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}
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if (value_changed)
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return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialText.Data, data_type, data_ptr, NULL);
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@ -3285,8 +3286,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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SetActiveID(id, window);
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SetFocusID(id, window);
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FocusWindow(window);
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g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
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if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory))
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g.ActiveIdAllowNavDirFlags |= ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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}
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else if (io.MouseClicked[0])
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{
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@ -3616,7 +3618,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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// If the underlying buffer resize was denied or not carried to the next frame, apply_new_text_length+1 may be >= buf_size.
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ImStrncpy(buf, edit_state.TempBuffer.Data, ImMin(apply_new_text_length + 1, buf_size));
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ImStrncpy(buf, apply_new_text, ImMin(apply_new_text_length + 1, buf_size));
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value_changed = true;
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}
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@ -3825,6 +3827,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (value_changed)
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MarkItemEdited(id);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
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return enter_pressed;
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else
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