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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@ -99,7 +99,10 @@ Other changes:
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Other Changes:
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- Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba]
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- InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick]
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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@ -107,6 +110,7 @@ Other Changes:
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- ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. (#2093)
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- ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
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- Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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