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Tracking ActiveIdWindow along with ActiveId
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parent
938528e5ee
commit
f8b7d5c76d
24
imgui.cpp
24
imgui.cpp
@ -1250,8 +1250,9 @@ struct ImGuiState
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ImGuiID ActiveId; // Active widget
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdIsAlive;
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bool ActiveIdIsJustActivated; // Set when
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction.
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bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
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bool ActiveIdIsFocusedOnly; // Set only by active widget. Denote focus but no active interaction
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ImGuiWindow* ActiveIdWindow;
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ImGuiWindow* MovedWindow; // Track the child window we clicked on to move a window. Only valid if ActiveID is the "#MOVE" identifier of a window.
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float SettingsDirtyTimer;
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ImVector<ImGuiIniData> Settings;
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@ -1466,12 +1467,13 @@ static inline ImGuiWindow* GetParentWindow()
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return g.CurrentWindowStack[g.CurrentWindowStack.size() - 2];
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}
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static void SetActiveId(ImGuiID id)
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static void SetActiveId(ImGuiID id, ImGuiWindow* window = NULL)
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{
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ImGuiState& g = *GImGui;
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g.ActiveId = id;
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g.ActiveIdIsFocusedOnly = false;
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g.ActiveIdIsJustActivated = true;
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g.ActiveIdWindow = window;
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}
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static void RegisterAliveId(ImGuiID id)
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@ -2379,7 +2381,7 @@ void ImGui::Render()
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{
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IM_ASSERT(g.MovedWindow == NULL);
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g.MovedWindow = g.HoveredWindow;
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SetActiveId(g.HoveredRootWindow->MoveID);
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SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
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}
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else if (g.FocusedWindow != NULL)
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{
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@ -4887,7 +4889,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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}
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else
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{
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SetActiveId(id);
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SetActiveId(id, window);
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}
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FocusWindow(window);
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}
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@ -5537,7 +5539,7 @@ static bool SliderFloatAsInputText(const char* label, float* v, ImGuiID id, int
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char text_buf[64];
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ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
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SetActiveId(g.ScalarAsInputTextId);
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SetActiveId(g.ScalarAsInputTextId, window);
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g.HoveredId = 0;
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// Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
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@ -5767,7 +5769,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
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if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
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{
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SetActiveId(id);
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SetActiveId(id, window);
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FocusWindow(window);
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const bool is_ctrl_down = g.IO.KeyCtrl;
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@ -5825,7 +5827,7 @@ bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float
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if (hovered && g.IO.MouseClicked[0])
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{
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SetActiveId(id);
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SetActiveId(id, window);
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FocusWindow(window);
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}
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@ -6071,7 +6073,7 @@ bool ImGui::DragFloat(const char* label, float *v, float v_speed, float v_min, f
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const bool tab_focus_requested = window->FocusItemRegister(g.ActiveId == id);
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if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
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{
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SetActiveId(id);
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SetActiveId(id, window);
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FocusWindow(window);
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if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
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@ -6855,17 +6857,15 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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if (focus_requested_by_tab || (user_clicked && is_ctrl_down))
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select_all = true;
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}
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SetActiveId(id);
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SetActiveId(id, window);
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FocusWindow(window);
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}
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else if (io.MouseClicked[0])
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{
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// Release focus when we click outside
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if (g.ActiveId == id)
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{
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SetActiveId(0);
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}
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}
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// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
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// Down the line we should have a cleaner concept of focused vs active in the library.
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